ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

CloakRadiusInCells: Difference between revisions

From ModEnc
Jump to navigation Jump to search
m Clarification -_-
Testid123 (talk | contribs)
mNo edit summary
 
(3 intermediate revisions by 3 users not shown)
Line 3: Line 3:
|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=integer
|values=integer
|special=none
|default=0
|default=0
|special= <b>-1</b>, <b>-2</b> to <b>-2147483648</b>
|types={{Categ|BuildingTypes}}
|types={{Categ|BuildingTypes}}
|ts=yes
|ts=yes
Line 14: Line 14:
}}
}}


*If {{TTL|CloakGenerator|yes}} is set, this specifies the radius, in [[cell]]s, of the cloak generator this BuildingType has.
*If {{f|CloakGenerator|yes|link}} is set, this specifies the radius, in [[cell]]s, of the cloak generator this BuildingType has.
*If {{TTL|SensorArray|yes}} is set, this specifies the radius, in cells, of the sensor array this BuildingType has. (At least in TS, not confirmed for RA2/later).
*If {{f|SensorArray|yes|link}} is set, this specifies the radius, in cells, of the sensor array this BuildingType has. (At least in TS, not confirmed for RA2/later).
{{Bugs}}
Setting a negative value to <b>CloakRadiusInCells</b> has the following strange effects:<br>
<b>-1</b>
Gives <b>CloakRadiusInCells=15 (even if CloakRadiusInCells=-1)</b>
When a [[BuildingTypes]] with this tag is not present in the game by any means, the effects of the {{f|CloakGenerator|yes|link}} tag are not removed
+Reveals nearby areas if a [[BuildingTypes]] with this tag is not present on the map by any means (equivalent to {{f|CellSpread|1|link}})
 
<b>-2</b>
Same effect as <b>-1</b> above
Except reveals nearby areas in a straight line of 5 cells if a [[BuildingTypes]] with this tag is not present on the map by any means (1 cell for the zero area of ​​the remaining 2 cells)
 
<b>-3</b>
The result is the same as <b>-1</b> mentioned above, except that it reveals the adjacent area as a straight line for 7 cells if the [[BuildingTypes]] with this tag are not present on the map in any way (1 cell for the zero area of ​​the remaining 3 cells).<br>
[[File:CloakRadiusInCells=-2.png]]
CloakRadiusInCells=-2 In game

Latest revision as of 12:09, 18 September 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: CloakRadiusInCells
File(s): Rules(md).ini
Values: integer
Special Values: -1, -2 to -2147483648
Default: 0
Applicable to: BuildingTypes


  • If CloakGenerator=yes is set, this specifies the radius, in cells, of the cloak generator this BuildingType has.
  • If SensorArray=yes is set, this specifies the radius, in cells, of the sensor array this BuildingType has. (At least in TS, not confirmed for RA2/later).

Bugs/Side-Effects/Unexpected Limitations

Setting a negative value to CloakRadiusInCells has the following strange effects:
-1 Gives CloakRadiusInCells=15 (even if CloakRadiusInCells=-1) When a BuildingTypes with this tag is not present in the game by any means, the effects of the CloakGenerator=yes tag are not removed +Reveals nearby areas if a BuildingTypes with this tag is not present on the map by any means (equivalent to CellSpread=1)

-2 Same effect as -1 above Except reveals nearby areas in a straight line of 5 cells if a BuildingTypes with this tag is not present on the map by any means (1 cell for the zero area of ​​the remaining 2 cells)

-3 The result is the same as -1 mentioned above, except that it reveals the adjacent area as a straight line for 7 cells if the BuildingTypes with this tag are not present on the map in any way (1 cell for the zero area of ​​the remaining 3 cells).
CloakRadiusInCells=-2 In game