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Difference between revisions of "CreateSound"

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|rp=yes
 
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Specifies the sound this object makes when it is built or trained. As this is always a [[Type|'global' type sound]], it is used to warn all players on the map that this unit has been created. The sound must be a valid entry listed in the [[SoundList]] section of [[sound(md).ini]].
 
Specifies the sound this object makes when it is built or trained. As this is always a [[Type|'global' type sound]], it is used to warn all players on the map that this unit has been created. The sound must be a valid entry listed in the [[SoundList]] section of [[sound(md).ini]].
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==Note==
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*Even though it says this tag exists in [[Tiberian Sun]],[[Firestorm]] when I tried it out, It appears that it doesn't work.

Latest revision as of 16:31, 25 September 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: CreateSound
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: Valid 'global' type sound names)
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes,BuildingTypes


Specifies the sound this object makes when it is built or trained. As this is always a 'global' type sound, it is used to warn all players on the map that this unit has been created. The sound must be a valid entry listed in the SoundList section of sound(md).ini.

Note

  • Even though it says this tag exists in Tiberian Sun,Firestorm when I tried it out, It appears that it doesn't work.