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UnitReload: Difference between revisions

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{{DeeZireInclusion}}<br />
{{DeeZireInclusion}}<br />
Can be set to 'yes' or 'no' and determines if this BuildingType will reload any units that dock with it if they have an {{f|Ammo|link}}= setting and {{f|ManualReload|yes|link}} set.
Can be set to 'yes' or 'no' and determines if this BuildingType will reload any units that dock with it if they have an {{f|Ammo|link|}}= setting and {{f|ManualReload|yes|link}} set.

Latest revision as of 15:25, 8 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: UnitReload
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Can be set to 'yes' or 'no' and determines if this BuildingType will reload any units that dock with it if they have an Ammo= setting and ManualReload=yes set.