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Difference between revisions of "BuildingSlam"

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{{DeeZireInclusion}}<br />
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{{Flag
This specifies the sound to make when a structure is placed on the map after being constructed. Can be any sound as defined in the SOUND.INI file.
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|name={{PAGENAME}}
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|files={{Categ|ini=rules}}
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|values={{values|string|[[Sounds]]}}
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|default=<none>
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|types={{Categ|AudioVisual}}
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|ts=yes
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|fs=yes
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|hp=yes
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|ra2=yes
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|yr=yes
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|ares=yes
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}}
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Specifies the sound to play when a building is placed down (from the sidebar).<br>{{y}}
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If you want [[BuildingTypes]] to have different sounds when a building is placed down (from the sidebar) To be specified as follows:<br> '''BuildingSlam=Dummy''' and add the {{f|CreateSound||link}} tag to [[BuildingTypes]] instead. (However, this method will make you very tired because there are many [[BuildingTypes]]).
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== See Also ==
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* [[BuildingDrop]]

Latest revision as of 08:13, 14 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: BuildingSlam
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: Sounds)
Default: <none>
Applicable to: AudioVisual


Specifies the sound to play when a building is placed down (from the sidebar).
Cc apply.png If you want BuildingTypes to have different sounds when a building is placed down (from the sidebar) To be specified as follows:
BuildingSlam=Dummy and add the CreateSound= tag to BuildingTypes instead. (However, this method will make you very tired because there are many BuildingTypes).

See Also