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WeaponX: Difference between revisions
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|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values=strings (names of [[Weapon]]s) | |values=strings (names of [[Weapon]]s) | ||
|default=none | |default=none | ||
|types={{Categ|VehicleTypes}}, {{Categ|BuildingTypes}} | |types={{Categ|VehicleTypes}}, {{Categ|BuildingTypes}} | ||
| | |ra2=yes | ||
|yr=yes | |||
|rp=yes | |||
}} | }} | ||
Specifies a special case weapon for this object. Special cases are those which don't use the traditional Primary/Secondary weapon systems, for example, turret-changers ({{f|Gunner|yes|link}}), charge turrets ({{f|IsChargeTurret|yes|link}}), or gattling logic ({{f|IsGattling|yes|link}}). | |||
==Note== | |||
*Since [[WeaponX]] doesn't have a fixed limit, most players will probably only see [[Weapon17]], so I added the tag. [[Weapon18]],[[Weapon19]] to let other players know. |
Revision as of 14:39, 7 January 2025
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Flag: | WeaponX (substitute X with an integer) |
File(s): | Rules(md).ini |
Values: | strings (names of Weapons) |
Default: | none |
Applicable to: | VehicleTypes, BuildingTypes |
Specifies a special case weapon for this object. Special cases are those which don't use the traditional Primary/Secondary weapon systems, for example, turret-changers (Gunner=yes), charge turrets (IsChargeTurret=yes), or gattling logic (IsGattling=yes).