ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

MovementRestrictedTo: Difference between revisions

From ModEnc
Jump to navigation Jump to search
Testid123 (talk | contribs)
mNo edit summary
Testid123 (talk | contribs)
mNo edit summary
 
(2 intermediate revisions by the same user not shown)
Line 2: Line 2:


Some units are restricted to certain terrains, say trains are restricted to railroad, ships are restricted to water, and some [[spawn]]ed aircraft are restricted to water(it affects only their landing). You can restrict other units to some kind of terrain, say to roads only if you so desired. To do so, use <tt>MovementRestrictedTo=</tt> with one of [[SpeedType#Terrain_Types|terrain types]] - Clear, Rough, Road, Water, [[Tiberium]], Rock, Beach...  
Some units are restricted to certain terrains, say trains are restricted to railroad, ships are restricted to water, and some [[spawn]]ed aircraft are restricted to water(it affects only their landing). You can restrict other units to some kind of terrain, say to roads only if you so desired. To do so, use <tt>MovementRestrictedTo=</tt> with one of [[SpeedType#Terrain_Types|terrain types]] - Clear, Rough, Road, Water, [[Tiberium]], Rock, Beach...  
==Note==
*[[VehicleTypes]] that can fly, can still go to prohibited areas. But such [[VehicleTypes]] cannot land without the {{f|BalloonHover|yes|link}} tag.


{{Bugs}}
{{Bugs}}
*Trying to force two or more values will result in this logic breaking and not working for the unit.
*Trying to force two or more values will result in this logic breaking and not working for the unit.
Example: "<tt>MovementRestrictedTo=Clear,Rough</tt>", "<tt>MovementRestrictedTo=Clear, Rough</tt>" or "<tt>MovementRestrictedTo=Clear Rough</tt>" will result in the unit just ignoring the limitation.<br>
Example: "<tt>MovementRestrictedTo=Clear,Rough</tt>", "<tt>MovementRestrictedTo=Clear, Rough</tt>" or "<tt>MovementRestrictedTo=Clear Rough</tt>" will result in the unit just ignoring the limitation.<br>
*When I actually tried using this tag, only [[VehicleTypes]] was available.
*When I actually tried using this tag, only [[VehicleTypes]] was available.<br>
*Granting this tag to a [[VehicleTypes]] with the {{f|Naval|yes|link}} tag will prevent it from being produced from the Ship yard.<br>
*Sometimes if [[TechnoTypes]] with this tag can move to other areas. In addition to the specific area under the tag  [[MovementRestrictedTo]] The fog in that area will not be revealed, as if those [[TechnoType]] have {{f|Sight|0|link}}.<br>


[[Category:INI Flags]]
[[Category:INI Flags]]

Latest revision as of 07:01, 12 January 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: MovementRestrictedTo
File(s): rules(md).ini
Values: special strings
Default: None
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes (to the same extent as Locomotors do)


Some units are restricted to certain terrains, say trains are restricted to railroad, ships are restricted to water, and some spawned aircraft are restricted to water(it affects only their landing). You can restrict other units to some kind of terrain, say to roads only if you so desired. To do so, use MovementRestrictedTo= with one of terrain types - Clear, Rough, Road, Water, Tiberium, Rock, Beach...

Note

Bugs/Side-Effects/Unexpected Limitations

  • Trying to force two or more values will result in this logic breaking and not working for the unit.

Example: "MovementRestrictedTo=Clear,Rough", "MovementRestrictedTo=Clear, Rough" or "MovementRestrictedTo=Clear Rough" will result in the unit just ignoring the limitation.