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Determines whether or not this [[VehicleType|vehicle]] leaves a random [[Powerups|powerup crate]] when it is destroyed. In skirmish/multiplayer, the crate will contain a random powerup; in singleplayer missions, the powerup is determined by {{f|WoodCrate|link}}.
Determines whether or not this [[VehicleType|vehicle]] leaves a random [[Powerups|powerup crate]] when it is destroyed. In skirmish/multiplayer, the crate will contain a random powerup;


{{NotVerified}}
in singleplayer missions, the powerup is determined by {{f|WoodCrate|link}}.
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In addition, at least in {{ts}} singleplayer mission maps, this flag is subject to {{f|TruckCrate|link}}, unless the vehicle [[IsTrain|is a train]], in which case it's subject to {{f|TrainCrate|link}}. This means that the unit will not ''spawn'' a crate if the map has {{f|TruckCrate|no}} ({{f|TrainCrate|no}} in case of trains).
In addition, at least in {{ts}} singleplayer mission maps, this flag is subject to {{f|TruckCrate|link}}, unless the vehicle [[IsTrain|is a train]], in which case it's subject to {{f|TrainCrate|link}}. This means that the unit will not ''spawn'' a crate if the map has {{f|TruckCrate|no}} ({{f|TrainCrate|no}} in case of trains).


== See Also ==
== See Also ==
* [[CrateBeneath]]
* [[CrateBeneath]]

Latest revision as of 14:04, 27 March 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: CarriesCrate
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: VehicleTypes


Determines whether or not this vehicle leaves a random powerup crate when it is destroyed. In skirmish/multiplayer, the crate will contain a random powerup;

The following information has not yet been verified. If you can contribute, please do so.

in singleplayer missions, the powerup is determined by WoodCrate.


In addition, at least in Tiberian Sun singleplayer mission maps, this flag is subject to TruckCrate, unless the vehicle is a train, in which case it's subject to TrainCrate. This means that the unit will not spawn a crate if the map has TruckCrate=no (TrainCrate=no in case of trains).

See Also