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LeaveBioReactorSound: Difference between revisions
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|values=Strings (names of [[Sound]]s) | |values=Strings (names of [[Sound]]s) | ||
|default=none | |default=none | ||
|types={{categ|AudioVisual}} | |types={{categ|AudioVisual}},{{categ|TechnoTypes}} | ||
|yr=yes | |yr=yes | ||
}} | }} | ||
Default sound to play when a unit leaves a [[BuildingTypes]] with {{f|InfantryAbsorb|no|link}} or {{f|UnitAbsorb|no|link}} set. Can be any sound as defined in the SOUND.INI file. | Default sound to play when a unit leaves a [[BuildingTypes]] with {{f|InfantryAbsorb|no|link}} or {{f|UnitAbsorb|no|link}} set. Can be any sound as defined in the SOUND.INI file. | ||
( | |||
{{bugs}} | |||
In the original game, although this Flag also exists under TechnoType, in practice only the global settings are ultimately used. | |||
*This bug has been fixed in Phobos Build#47. | |||
==Note== | |||
If you want to hear a different sound for [[BuildingTypes]] without Phobos, you can disable this flag ({{f|LeaveBioReactorSound|dummy}}) and use [[VoiceDeploy]] instead. |
Revision as of 18:41, 9 April 2025
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Flag: | LeaveBioReactorSound |
File(s): | Rules(md).ini |
Values: | Strings (names of Sounds) |
Default: | none |
Applicable to: | AudioVisual,TechnoTypes |
Default sound to play when a unit leaves a BuildingTypes with InfantryAbsorb=no or UnitAbsorb=no set. Can be any sound as defined in the SOUND.INI file.
Bugs/Side-Effects/Unexpected Limitations
In the original game, although this Flag also exists under TechnoType, in practice only the global settings are ultimately used.
- This bug has been fixed in Phobos Build#47.
Note
If you want to hear a different sound for BuildingTypes without Phobos, you can disable this flag (LeaveBioReactorSound=dummy) and use VoiceDeploy instead.