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EnterBioReactorSound: Difference between revisions
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|values=Strings (names of [[Sound]]s) | |values=Strings (names of [[Sound]]s) | ||
|default=none | |default=none | ||
|types={{categ|AudioVisual}} | |types={{categ|AudioVisual}},{{categ|TechnoTypes}} | ||
|yr=yes | |yr=yes | ||
}} | }} | ||
Default sound to play when a unit enters a [[BuildingTypes]] with {{f|InfantryAbsorb|yes|link}} or {{f|UnitAbsorb|yes|link}} set. Can be any sound as defined in the SOUND.INI file. | Default sound to play when a unit enters a [[BuildingTypes]] with {{f|InfantryAbsorb|yes|link}} or {{f|UnitAbsorb|yes|link}} set. Can be any sound as defined in the SOUND.INI file. | ||
{{bugs}} | |||
In the original game, although this Flag also exists under TechnoType, in practice only the global settings are ultimately used. | |||
*This bug has been fixed in Phobos Build#47. |
Revision as of 18:41, 9 April 2025
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Flag: | EnterBioReactorSound |
File(s): | Rules(md).ini |
Values: | Strings (names of Sounds) |
Default: | none |
Applicable to: | AudioVisual,TechnoTypes |
Default sound to play when a unit enters a BuildingTypes with InfantryAbsorb=yes or UnitAbsorb=yes set. Can be any sound as defined in the SOUND.INI file.
Bugs/Side-Effects/Unexpected Limitations
In the original game, although this Flag also exists under TechnoType, in practice only the global settings are ultimately used.
- This bug has been fixed in Phobos Build#47.