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IsAnimDelayedFire: Difference between revisions

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ATHSE (talk | contribs)
lets have ares updates under notes?
DeathFish (talk | contribs)
m Issues should be grouped under the same subheading as their corresponding solutions.
 
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With the presence of such an active animation state, {{f|ActiveAnim|link}} becomes the idle animation state.
With the presence of such an active animation state, {{f|ActiveAnim|link}} becomes the idle animation state.


==Notes==
If a Building utilizes a weapon with {{f|Burst|link}} capability, this effect will be triggered once before each burst.
If a Building utilizes a weapon with {{f|Burst|link}} capability, this effect will be triggered once before each burst.


==Notes==
*Starting from Phobos Build 46, this behavior has become configurable.
*Starting from Phobos Build 46, this behavior has become configurable.



Latest revision as of 10:48, 19 April 2025

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Flag: IsAnimDelayedFire
File(s): Art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes


Is there a pre-animation before the building fires, such as the original Prism Tower and Tesla Coil, with the pre-animation specified by SpecialAnim.

When the SpecialAnim is played, ActiveAnim is removed, and switches back only after firing.

With the presence of such an active animation state, ActiveAnim becomes the idle animation state.

Notes

If a Building utilizes a weapon with Burst capability, this effect will be triggered once before each burst.

  • Starting from Phobos Build 46, this behavior has become configurable.

See Also

IdleAnim

ProductionAnim