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m Rewrite, join (note to self #2: MaxNumberOccupants was here too)
m Adding revision category for pages potentially improperly "converted".
 
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{{Flag
{{Flag
|name=MaxDebris
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=integer
|values=integer
|special=None
|default=0
|default=0
|types={{Categ|Warhead|Warheads}}, {{Categ|VehicleTypes}}
|types={{Categ|Warhead|Warheads}}, {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}
|games=[[RA2]], [[YR]]
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
}}
== On a VehicleType ==
When this VehicleType is destroyed, it will spawn a random number of debris from the [{{f|General|link}}] {{arr|r}} {{f|ExplosiveVoxelDebris|link}} list , or the {{f|DebrisTypes|link}} list on the unit, if that is set. The random number is picked from the interval [ [[MinDebris]]; [[MaxDebris]] ] (inclusive).
== On a Warhead ==
'''Note:''' This section is for YR only.
When this warhead detonates, it will spawn a random number of debris from the [{{f|General|link}}] {{arr|r}} {{f|MetallicDebris|link}} list at the impact point. The random number is picked from the interval [ [[MinDebris]]; [[MaxDebris]] ] (inclusive).
{{bugs}}
Warheads spawning debris used {{f|MaxDebris}} - 1 as the real cap for the number of debris to spawn.
*This bug has been fixed in Phobos Build#34.


== On a VehicleType ==
==Note==
*If <b>Max Debris=0</b> but [[MinDebris]] is greater than 0 The amount of debris always uses [[MinDebris]]. ;For example: {{f|MinDebris|10|link}} <b>MaxDebris=0</b>
*'''MaxDebris=1''' There is a 50% chance that debris will form If you want to have a 100% chance of debris You will need to define the following:<br>
'''[TechnoTypes]'''<br>
'''MinDebris=x'''<br>
'''MaxDebris=2'''<br>
'''DebrisTypes=VoxelAnims,VoxelAnims'''<br>
'''DebrisMaximums=1,0'''(1 For [[VoxelAnims]] that you want to actually happen)<br>
[[File:LTNK and MinDebris+MaxDebris.gif]]<br>
'''[LTNK]'''<br>
'''{{f|MinDebris|1|link}}'''<br>
'''{{f|MaxDebris|2|link}}'''<br>
'''{{f|DebrisTypes|LTNK,TIRE|link}}'''<br>
'''{{f|DebrisMaximums|1,0|link}}'''<br>
 
*For turrets such as LTNKTUR,YAGGUNTUR You can't use it. If you really want to use it, do this.
'''[YAGGUN]'''<br>
'''{{f|MinDebris|1|link}}'''<br>
'''{{f|MaxDebris|2|link}}'''<br>
'''{{f|DebrisTypes|FAKEYAGGUN,INVISIBLE|link}}'''<br>
'''{{f|DebrisMaximums|1,0|link}}'''<br>
**'''INVISIBLE''' is the name of the actual voxel file that you need to create But there's no need for pictures. (Just create it to use the Voxel file name only).


When this VehicleType is destroyed, it will spawn a random number of debris from <tt>[[ExplosiveVoxelDebris]]=</tt> ([<tt>[[General]]</tt>]) list. The random number is picked from the interval [ MinDebris; MaxDebris ] (inclusive).
'''[FAKEYAGGUN]'''<br>
'''{{f|Image|FAKEYAGGUN|link}}'''<br>
'''{{f|MinDebris|2|link}}'''<br>
'''{{f|MaxDebris|2|link}}'''<br>
...


== On a Warhead ==
== See Also ==  
*[[MinDebris]]
*[[DebrisTypes]]
*[[DebrisMaximums]]


'''Note:''' This section is for YR only.


When this warhead detonates, it will spawn a random number of debris from <tt>[[MetallicDebris]]=</tt> ([<tt>[[General]]</tt>]) list at the impact point. The random number is picked from the interval [ MinDebris; MaxDebris ] (inclusive).
[[Category:Review for fake conversion and revert if necessary]]

Latest revision as of 19:38, 20 April 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: MaxDebris
File(s): Rules(md).ini
Values: integer
Default: 0
Applicable to: Warheads, InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes
Warning: There are 1 numbered subpages of this page. These pages should all be merged into this page.


On a VehicleType

When this VehicleType is destroyed, it will spawn a random number of debris from the [General] → ExplosiveVoxelDebris list , or the DebrisTypes list on the unit, if that is set. The random number is picked from the interval [ MinDebris; MaxDebris ] (inclusive).

On a Warhead

Note: This section is for YR only.

When this warhead detonates, it will spawn a random number of debris from the [General] → MetallicDebris list at the impact point. The random number is picked from the interval [ MinDebris; MaxDebris ] (inclusive).

Bugs/Side-Effects/Unexpected Limitations

Warheads spawning debris used MaxDebris - 1 as the real cap for the number of debris to spawn.

  • This bug has been fixed in Phobos Build#34.

Note

  • If Max Debris=0 but MinDebris is greater than 0 The amount of debris always uses MinDebris. ;For example: MinDebris=10 MaxDebris=0
  • MaxDebris=1 There is a 50% chance that debris will form If you want to have a 100% chance of debris You will need to define the following:

[TechnoTypes]
MinDebris=x
MaxDebris=2
DebrisTypes=VoxelAnims,VoxelAnims
DebrisMaximums=1,0(1 For VoxelAnims that you want to actually happen)

[LTNK]
MinDebris=1
MaxDebris=2
DebrisTypes=LTNK,TIRE
DebrisMaximums=1,0

  • For turrets such as LTNKTUR,YAGGUNTUR You can't use it. If you really want to use it, do this.

[YAGGUN]
MinDebris=1
MaxDebris=2
DebrisTypes=FAKEYAGGUN,INVISIBLE
DebrisMaximums=1,0

    • INVISIBLE is the name of the actual voxel file that you need to create But there's no need for pictures. (Just create it to use the Voxel file name only).

[FAKEYAGGUN]
Image=FAKEYAGGUN
MinDebris=2
MaxDebris=2
...

See Also