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Culling: Difference between revisions

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If set to yes, this warhead will instantly destroy the target if the target's [[Strength]] is critical (in the red).
If {{f|Culling|yes|link}} is set then this warhead will instantly destroy the target if:
*the unit firing this warhead is Rookie or Veteran, and the target's current [[strength]] is less than or equal to {{sl|AudioVisual|ConditionRed}} .
*or the unit firing this warhead is Elite, and the target's current [[strength]] is less than or equal to {{sl|AudioVisual|ConditionYellow}} .


{{NeedTesting}}
{{Bugs}}
It has not been established if {{TTL|Culling}} relies on the value set by [{{TTL|AudioVisual}}] {{arr|r}} {{TTL|ConditionRed|25%}} or a hard-coded value.
Note that {{f|Culling|link}} is only actually checked if the warhead also has {{f|Parasite|yes|link}} set and the attacking unit has both {{f|Naval|yes|link}} and {{f|Organic|yes|link}} set.
*This limitation was lifted in Ares 3.0, And you can set the probability of the object being affected by Culling effect

Latest revision as of 12:58, 2 May 2021

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Culling
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: false
Applicable to: Warhead


If Culling=yes is set then this warhead will instantly destroy the target if:

Bugs/Side-Effects/Unexpected Limitations

Note that Culling is only actually checked if the warhead also has Parasite=yes set and the attacking unit has both Naval=yes and Organic=yes set.

  • This limitation was lifted in Ares 3.0, And you can set the probability of the object being affected by Culling effect