ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Difference between revisions of "TiberiumHeal"
From ModEnc
(Updated Template; Additional Info) |
EvilRenegade (talk | contribs) m (Replacing Template:TTL with Template:F.) |
||
Line 10: | Line 10: | ||
}} | }} | ||
− | This flag specifies the number of minutes between restoring the amount of hitpoints defined by {{ | + | This flag specifies the number of minutes between restoring the amount of hitpoints defined by {{f|RepairStep|link}} (for [[VehicleTypes]] and [[AircraftTypes]]) and {{f|IRepairStep|link}} (for [[InfantryTypes]]) to applicable TechnoTypes with <code>TiberiumHeal=yes</code>{{Sup|[[TiberiumHeal#For_InfantryTypes.2C_VehicleTypes.2C_and_AircraftTypes|{{Arr|d}}]]}} that are positioned above [[OverlayTypes]] with {{tt|[[Tiberium_%28INI_flag%29|Tiberium{{equal}}yes]]}}. |
Line 25: | Line 25: | ||
}} | }} | ||
− | Applicable [[TechnoTypes]] with this flag set to <code>true</code> and that are positioned above [[OverlayTypes]] with {{tt|[[Tiberium_%28INI_flag%29|Tiberium{{equal}}yes]]}}, are restored hitpoints defined by {{ | + | Applicable [[TechnoTypes]] with this flag set to <code>true</code> and that are positioned above [[OverlayTypes]] with {{tt|[[Tiberium_%28INI_flag%29|Tiberium{{equal}}yes]]}}, are restored hitpoints defined by {{f|RepairStep|link}} (for VehicleTypes and AircraftTypes) and {{f|IRepairStep|link}} (for InfantryTypes) at a rate defined by TiberiumHeal{{Sup|[[TiberiumHeal#For_.5BGeneral.5D|{{Arr|u}}]]}} (in {{tt|[[General|[General]]]}}). |
The Tiberian Sun engine makes no special check for whether or not an AircraftType with <code>TiberiumHeal=yes</code> is in flight or not when restoring hitpoints for being over Tiberium. In other words, aircraft are not required to land in order to heal from Tiberium. | The Tiberian Sun engine makes no special check for whether or not an AircraftType with <code>TiberiumHeal=yes</code> is in flight or not when restoring hitpoints for being over Tiberium. In other words, aircraft are not required to land in order to heal from Tiberium. |
Latest revision as of 10:43, 27 November 2009
For [General]
Flag: | TiberiumHeal |
File(s): | Rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Default: | ? |
Applicable to: | General |
This flag specifies the number of minutes between restoring the amount of hitpoints defined by RepairStep (for VehicleTypes and AircraftTypes) and IRepairStep (for InfantryTypes) to applicable TechnoTypes with TiberiumHeal=yes
↓ that are positioned above OverlayTypes with Tiberium=yes.
For InfantryTypes, VehicleTypes, and AircraftTypes
Flag: | TiberiumHeal |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | false |
Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes |
Applicable TechnoTypes with this flag set to true
and that are positioned above OverlayTypes with Tiberium=yes, are restored hitpoints defined by RepairStep (for VehicleTypes and AircraftTypes) and IRepairStep (for InfantryTypes) at a rate defined by TiberiumHeal↑ (in [General]).
TiberiumHeal=yes
is in flight or not when restoring hitpoints for being over Tiberium. In other words, aircraft are not required to land in order to heal from Tiberium.