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{{DeeZireInclusion}}<br />
{{flag
Can be set to 'yes' or 'no' and determines whether or not this unit is a 'jump jet' and should therefore use the JumpjetControls rules for its movement, although uniquely in Red Alert 2 these rules can be over-ridden between each unit allowing for customization between different unit types.
|types={{Categ|Technoes}}
|values={{values|boolean}}
|default=no
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
}}
Specifies whether or not this unit should use the [[Jumpjet_flags|jumpjet controls]] to determine how it should move.


AprilWar:
==Effect On Vehicle Production Buildings==
Also, If this tag is applied to a VehicleType, the War Factory that builds this unit will use the alternate production animation regardless of its locomotor.
In {{ra2}} and {{yr}}, if a [[VehicleType|vehicle]] is considered to be a jumpjet then the War Factory that it emerges from will display its alternate production animation, regardless of the {{f|Locomotor|link}} of the emerging vehicle.
 
==Note==
*For [[Tiberian Sun]] and [[Firestorm]] any unit with the tag '''Jumpjet=yes''', that unit's shadow They are drawn according to the size of the unit.
 
{{Bugs}}
In {{ts}}, a vehicle using {{f|JumpJet|yes}} as well as the same jumpjet [[locomotor]] as the Jumpjet Infantry, will become immune to normal damage while airborne. Only ambient sources like [[Particles_and_ParticleSystems#BehavesLike.3DRailgun|railguns]] can inflict damage on the jumpjet vehicle.
 
[[Category:Jumpjet Flags]]

Latest revision as of 10:29, 1 December 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: JumpJet
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



Specifies whether or not this unit should use the jumpjet controls to determine how it should move.

Effect On Vehicle Production Buildings

In Red Alert 2 and Yuri's Revenge, if a vehicle is considered to be a jumpjet then the War Factory that it emerges from will display its alternate production animation, regardless of the Locomotor of the emerging vehicle.

Note

  • For Tiberian Sun and Firestorm any unit with the tag Jumpjet=yes, that unit's shadow They are drawn according to the size of the unit.

Bugs/Side-Effects/Unexpected Limitations

In Tiberian Sun, a vehicle using JumpJet=yes as well as the same jumpjet locomotor as the Jumpjet Infantry, will become immune to normal damage while airborne. Only ambient sources like railguns can inflict damage on the jumpjet vehicle.