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Infiltrate: Difference between revisions
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EvilRenegade (talk | contribs) m Replacing Template:TTL with Template:F. |
m Clarified an expression. |
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== Functions == | == Functions == | ||
=== | === {{ra}}, {{cs}} and {{am}} === | ||
In Red Alert, Infiltrate=yes is required for infantry units that will either capture, spy, or plant C4s in enemy structures. | In Red Alert, Infiltrate=yes is required for infantry units that will either capture, spy, or plant C4s in enemy structures. | ||
=== | === {{ts}}, {{fs}}, {{ra2}} and {{yr}} === | ||
In | In Tiberian Sun to Yuri's Revenge, the flag is required for an {{f|Agent|link}} to work properly. Without the flag set, the unit wont be able to infiltrate any structure. It is, however, not required for {{f|Engineer|link}} units or infantry with {{f|C4|link}}. |
Latest revision as of 09:22, 2 September 2019
Flag: | Infiltrate |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | InfantryTypes |
If set, this infantry unit will be able to enter enemy structures.
Functions
Red Alert, Counterstrike and Aftermath
In Red Alert, Infiltrate=yes is required for infantry units that will either capture, spy, or plant C4s in enemy structures.
Tiberian Sun, Firestorm, Red Alert 2 and Yuri's Revenge
In Tiberian Sun to Yuri's Revenge, the flag is required for an Agent to work properly. Without the flag set, the unit wont be able to infiltrate any structure. It is, however, not required for Engineer units or infantry with C4.