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LineTrailColorDecrement: Difference between revisions

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If this object has {{f|UseLineTrail|yes|link}}, then this flag defines the decrement (fadeout) of the Line Trail applied every frame.
If this object has {{f|UseLineTrail|yes|link}}, then this flag defines the decrement (fadeout) of the Line Trail applied every frame.<br>If the player is using the Low Detail Level, the value specified in this flag is multiplied by 2.<br>A higher value means Continuity and reduced color fading<b>(Values ​​greater than "200" It will make you almost invisible)</b>.
 
If the player is using the Low Detail Level, the value specified in this flag is multiplied by 2.


==See also==
==See also==
* {{f|UseLineTrail|link}}
* {{f|UseLineTrail|link}}
* {{f|LineTrailColor|link}}
* {{f|LineTrailColor|link}}

Latest revision as of 11:11, 19 September 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: LineTrailColorDecrement
File(s): art(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: 16
Applicable to: TechnoTypes: AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes
as well as ObjectTypes: Animations, Projectiles, TMPTiles, OverlayTypes, ParticleSystems, Particles, SmudgeTypes, TerrainTypes and VoxelAnimTypes


If this object has UseLineTrail=yes, then this flag defines the decrement (fadeout) of the Line Trail applied every frame.
If the player is using the Low Detail Level, the value specified in this flag is multiplied by 2.
A higher value means Continuity and reduced color fading(Values ​​greater than "200" It will make you almost invisible).

See also