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ROF: Difference between revisions

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== In Weapons ==  
== In Weapons ==  
Specifies the "Rate of Fire" of this weapon. Measured in [[frames]] (15 frames = 1 second at game speed 3). Meaning, a weapon with ROF=90 must wait 90 frames after firing before being able to fire again. Doesn't apply to {{f|Burst|link}} weapons. If the object has both a primary and a secondary, it will waiting according to the ROF of the last weapon before firing the other. That is to say a [[Primary]] with  ROF=60 will prevent a [[Secondary]] with a ROF=5 from firing for at least 60 frames, and in turn the Primary would need to wait 65 frames if there was that secondary fire inbetween. This is to prevent a ROF cheat by abusing the system. Explicitly, the one weapon cannot, even with target shuffling, fire in a shorter duration than it's ROF dictates.
Specifies the "Rate of Fire" of this weapon. Measured in [[frames]] (15 frames = 1 second at game speed 3). Meaning, a weapon with ROF=90 must wait 90 frames after firing before being able to fire again. Doesn't apply to {{f|Burst|link}} weapons. If the object has both a primary and a secondary, it will waiting according to the ROF of the last weapon before firing the other. That is to say a [[Primary]] with  ROF=60 will prevent a [[Secondary]] with a ROF=5 from firing for at least 60 frames, and in turn the Primary would need to wait 65 frames if there was that secondary fire inbetween. This is to prevent a ROF cheat by abusing the system. Explicitly, the one weapon cannot, even with target shuffling, fire in a shorter duration than it's ROF dictates.
On [[AircraftTypes]], using greater than 15 as a value for this tag will result in that AircraftType being considered a "helicopter" unit, thus being subject to the logic associated with {{f|CurleyShuffle|link}}.


== In Countries ==
== In Countries ==
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== In Difficulty ==
== In Difficulty ==
Specifies the "Rate of Fire" multiplier applied to all weapons in that difficulty.
Specifies the "Rate of Fire" multiplier applied to all weapons in that difficulty.
==Note==
The <b>ROF</b> tag also affects the continuity of audio coming from the [[Report]] tag.

Latest revision as of 04:38, 14 September 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ROF
File(s): rules(md).ini
Values: Countries and Difficulty: Floating point values: Any decimal number (clearer range should be added in Template:Values).

For Weapons: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.

Default: 1.0 (Countries and Difficulty), 0 for Weapons
Applicable to: Countries (TS-YR), Difficulty(TS- YR), Weapons


In Weapons

Specifies the "Rate of Fire" of this weapon. Measured in frames (15 frames = 1 second at game speed 3). Meaning, a weapon with ROF=90 must wait 90 frames after firing before being able to fire again. Doesn't apply to Burst weapons. If the object has both a primary and a secondary, it will waiting according to the ROF of the last weapon before firing the other. That is to say a Primary with ROF=60 will prevent a Secondary with a ROF=5 from firing for at least 60 frames, and in turn the Primary would need to wait 65 frames if there was that secondary fire inbetween. This is to prevent a ROF cheat by abusing the system. Explicitly, the one weapon cannot, even with target shuffling, fire in a shorter duration than it's ROF dictates.

In Countries

Specifies the "Rate of Fire" multiplier applied to all weapons owned by that country.

In Difficulty

Specifies the "Rate of Fire" multiplier applied to all weapons in that difficulty.

Note

The ROF tag also affects the continuity of audio coming from the Report tag.