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SelfHealing: Difference between revisions
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|values={{values|Booleans}} | |values={{values|Booleans}} | ||
|default=no | |default=no | ||
|types={{Categ|InfantryTypes}},{{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}} | |types=All {{Categ|TechnoTypes}}; {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, and {{Categ|BuildingTypes}} | ||
|ra=yes | |ra=yes | ||
|cs=yes | |cs=yes | ||
Line 10: | Line 10: | ||
|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
| | |hp=yes | ||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
| | |ares=yes | ||
}} | }} | ||
Determines whether the object will automatically heal itself. The effect is applied each time | Determines whether the object will automatically heal itself. The effect is applied each time {{f|RepairRate|link}} minutes has passed, and is hardcoded to restore 1 health point each time. Only works while the object's health is at {{f|ConditionYellow|link}} or below (by default 50%). | ||
== In {{ra2}} and {{yr}} == | == In {{ra2}} and {{yr}} == | ||
The healed damage no longer caps at | The healed damage no longer caps at {{f|ConditionYellow|link}}, allowing objects to heal to full health. |
Latest revision as of 11:15, 17 January 2023
Flag: | SelfHealing |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | All TechnoTypes; InfantryTypes, VehicleTypes, AircraftTypes, and BuildingTypes |
Determines whether the object will automatically heal itself. The effect is applied each time RepairRate minutes has passed, and is hardcoded to restore 1 health point each time. Only works while the object's health is at ConditionYellow or below (by default 50%).
In Red Alert 2 and Yuri's Revenge
The healed damage no longer caps at ConditionYellow, allowing objects to heal to full health.