ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Trainable: Difference between revisions

From ModEnc
Jump to navigation Jump to search
TAK02 (talk | contribs)
People REALLY should've chkd the code for promoted units BEFORE typing anything here
Testid123 (talk | contribs)
mNo edit summary
 
(5 intermediate revisions by 2 users not shown)
Line 3: Line 3:
|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=boolean
|values=boolean
|default=no
|default=yes for {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}; no for {{Categ|BuildingTypes}}
|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}
|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}
|ts=yes
|ts=yes
Line 15: Line 15:
Specifies whether this object is subject to the [[Veterancy System]] and can thus be promoted.
Specifies whether this object is subject to the [[Veterancy System]] and can thus be promoted.


It is believed that it doesn't seem to prevent the object from receiving a promotion if it is in range of a veterancy [[crate]] bonus because said objects had Trainable=yes even though they shouldn't have it (such as the 'Construction Excavator' ([CONA])).
It is believed that it doesn't seem to prevent the object from receiving a promotion if it is in range of a veterancy [[crate]] bonus. However, this is because said objects did, in fact, NOT have [[Trainable=no]] even though they should have it (such as the 'Construction Excavator' ([CONA])), as the default is 'yes' for {{Categ|VehicleTypes}}, not 'no'.
Evidence can be found both with the incident of promoted excavators and Westwood's comment regarding this flag.
 
It is believed that it doesn't seem to prevent the object from receiving a promotion if it is infantry in occupied structure.<br>
<center><h3>Exceptions to <b>"Trainable=no"</b></h3></center><br>1.[[InfantryTypes]], [[VehicleTypes]] Get the result of the {{f|InitialVeteran|yes|link}} tag.
 
2.[[InfantryTypes]] enters [[BuildingTypes]] that is using tags {{f|Armory|yes|link}}
 
3.[[VehicleTypes]] gets the result of the tag. [[DeploysInto]]
 
4.[[InfantryTypes]], [[VehicleTypes]] Promoted from introducing SPY into [[Factory]] of the enemy

Latest revision as of 15:16, 19 September 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Trainable
File(s): Rules(md).ini
Values: boolean
Default: yes for InfantryTypes, VehicleTypes, AircraftTypes; no for BuildingTypes
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


Specifies whether this object is subject to the Veterancy System and can thus be promoted.

It is believed that it doesn't seem to prevent the object from receiving a promotion if it is in range of a veterancy crate bonus. However, this is because said objects did, in fact, NOT have Trainable=no even though they should have it (such as the 'Construction Excavator' ([CONA])), as the default is 'yes' for VehicleTypes, not 'no'. Evidence can be found both with the incident of promoted excavators and Westwood's comment regarding this flag.

It is believed that it doesn't seem to prevent the object from receiving a promotion if it is infantry in occupied structure.

Exceptions to "Trainable=no"


1.InfantryTypes, VehicleTypes Get the result of the InitialVeteran=yes tag.

2.InfantryTypes enters BuildingTypes that is using tags Armory=yes

3.VehicleTypes gets the result of the tag. DeploysInto

4.InfantryTypes, VehicleTypes Promoted from introducing SPY into Factory of the enemy