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Difference between revisions of "OverloadDamage"

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This tag defines the damage that the owner of a <tt>[[InfiniteMindControl]]=yes</tt> weapon takes every [[OverloadFrames]] amount frames.
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This tag defines the damage that the owner of a <tt>{{f|InfiniteMindControl|yes|Link}}</tt> weapon takes every [[OverloadFrames]] amount frames.
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This looks funny When given to any unit that has <b>{{f|Immune|yes|Link}}</b>.
  
 
{{Bugs}}
 
{{Bugs}}
 
*damage caused by <b>OverloadDamage</b> works fine even if <b>[[InfantryTypes]]</b> is passenger <b>(not from IFV)</b>.
 
*damage caused by <b>OverloadDamage</b> works fine even if <b>[[InfantryTypes]]</b> is passenger <b>(not from IFV)</b>.
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[[File:OverloadDamage on passenger.gif]]
  
 
==See also==
 
==See also==

Latest revision as of 03:33, 22 July 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: OverloadDamage
File(s): rules(md).ini
Values: Comma-separated list of integers. (Limited to: unsigned integers)
Default: none
Applicable to: CombatDamage


This tag defines the damage that the owner of a InfiniteMindControl=yes weapon takes every OverloadFrames amount frames.

This looks funny When given to any unit that has Immune=yes.

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

  • damage caused by OverloadDamage works fine even if InfantryTypes is passenger (not from IFV).

OverloadDamage on passenger.gif

See also