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Difference between revisions of "Landable"

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{{DeeZireInclusion}}<br />
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{{Flag
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|name={{PAGENAME}}
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|files={{Categ|rules(md).ini}}
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|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}
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|ts=yes
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|fs=yes
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|hp=yes
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|ra2=yes
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|yr=yes
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|ares=yes
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}}
 
Can be set to 'yes' or 'no' and determines whether or not this AircraftType is able to land either on the map or a structure with Helipad=yes set. Strangely, this defaults to 'no' so you must set this to 'yes' to get aircraft to land. Is only set to 'no' for the Paradrop plane in Red Alert 2 to make sure it never actually tries to land.
 
Can be set to 'yes' or 'no' and determines whether or not this AircraftType is able to land either on the map or a structure with Helipad=yes set. Strangely, this defaults to 'no' so you must set this to 'yes' to get aircraft to land. Is only set to 'no' for the Paradrop plane in Red Alert 2 to make sure it never actually tries to land.
 
{{Bugs}}
 
{{Bugs}}
*Causes [[AircraftTypes]] to gain the {{f|Selectable|no|Link}} effect
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*Causes [[AircraftTypes]] to gain the {{f|Selectable|no|Link}} effect if <b>Landable=no</b> on [[AircraftTypes]].
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**But if it also has <b>{{f|Spawned|yes|Link}}</b>, then it is necessary to specify <b>{{f|Selectable|no|link}}</b> to achieve the effect of being unselectable.
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***That is, <b>{{f|Spawned|yes|link}}</b> will allow the value of <b>{{f|Selectable|link}}</b> to [https://t.bilibili.com/884748819012517897 be effectively manually defined again], even in the case of '''Landable=no'''.
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***Therefore, you must manually specify {{f|Selectable|no|Link}} for Airstrike planes and spy planes.
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***Rather than simply assuming that the [[AircraftTypes]] cannot be selected due to having '''Landable=no''' and omitting it as a result.
 
*if they are attacked by <b>Magnetron</b> while this [[AircraftTypes]] is in the air if <b>Magnetron</b> cancels the attack. When <b>[[AircraftTypes]]</b> with <b>Landable=no</b> hits the ground, it dies instantly.
 
*if they are attacked by <b>Magnetron</b> while this [[AircraftTypes]] is in the air if <b>Magnetron</b> cancels the attack. When <b>[[AircraftTypes]]</b> with <b>Landable=no</b> hits the ground, it dies instantly.
 
*If you use <b>Chronosphere</b> with [[AircraftTypes]] with tags <b>Landable=no</b> when [[AircraftTypes]] with <b>Landable=no</b> reaches its destination. Will keep flying until leaving the area
 
*If you use <b>Chronosphere</b> with [[AircraftTypes]] with tags <b>Landable=no</b> when [[AircraftTypes]] with <b>Landable=no</b> reaches its destination. Will keep flying until leaving the area
  
 
*If we sell an airport that produces [[AircraftTypes]] with <b>Landable=no</b> when there is no airport. [[AircraftTypes]] with <b>Landable=no</b> will fly in circles.
 
*If we sell an airport that produces [[AircraftTypes]] with <b>Landable=no</b> when there is no airport. [[AircraftTypes]] with <b>Landable=no</b> will fly in circles.

Latest revision as of 17:28, 1 August 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Landable
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


Can be set to 'yes' or 'no' and determines whether or not this AircraftType is able to land either on the map or a structure with Helipad=yes set. Strangely, this defaults to 'no' so you must set this to 'yes' to get aircraft to land. Is only set to 'no' for the Paradrop plane in Red Alert 2 to make sure it never actually tries to land.

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

  • If we sell an airport that produces AircraftTypes with Landable=no when there is no airport. AircraftTypes with Landable=no will fly in circles.