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SelfHealInfantryFrames: Difference between revisions

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|values={{Values|Unsigned integers}}
|values={{Values|Unsigned integers}}
|default=50
|default=50
|types={{Categ|General}} (see respective notes below)
|types={{Categ|General}}
|yr=yes
|yr=yes
}}
}}

Latest revision as of 09:32, 8 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SelfHealInfantryFrames
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: 50
Applicable to: General


Number of frames between healing infantry by the amount specified by SelfHealInfantryAmount= when the player has captured a structure with a InfantryGainSelfHeal specified. This is an amendment to the Hospital=yes logic that was attached to structures in standard Red Alert 2.
(Yuri's Revenge Only)

Bugs/Side-Effects/Unexpected Limitations