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{{DeeZireInclusion}}<br />
{{Flag
Percentage of light value to use on level ground during the effect of a Super Weapon with Type=LightningStorm on a scale of 0.000000 to 1.000000.
|name={{PAGENAME}}
|files={{Categ|Maps}}
|values={{values|float}}
|default=0.0
|types={{Categ|Lighting}}
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
|ares=yes
}}
Specifies the amount that the map's [[ambient]] lighting varies by elevation during [[ion storm]] ({{ts}}) or [[lightning storm]] ({{ra2}} and {{yr}}). Common values range between 0 to 0.05, with 0 meaning that the map's lighting is flat, i.e. elevation makes no difference. The higher the value, the more drastic the difference is between two [[height]] levels.
==Note==
Higher values ​​produce less light. Smaller values ​​produce more light.
 
=== See Also ===
* [[IonAmbient]]
* [[IonGround]]
* [[Level]]

Latest revision as of 10:21, 14 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IonLevel
File(s): Maps
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 0.0
Applicable to: Lighting


Specifies the amount that the map's ambient lighting varies by elevation during ion storm (Tiberian Sun) or lightning storm (Red Alert 2 and Yuri's Revenge). Common values range between 0 to 0.05, with 0 meaning that the map's lighting is flat, i.e. elevation makes no difference. The higher the value, the more drastic the difference is between two height levels.

Note

Higher values ​​produce less light. Smaller values ​​produce more light.

See Also