TiberiumHeal: Difference between revisions
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{{ | ==For [General]== | ||
{{Flag | |||
|files={{Categ|Rules(md).ini}} | |||
|values={{values|floats}} | |||
|default=? | |||
|types={{Categ|General}} | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
}} | |||
This flag specifies the number of minutes between restoring the amount of hitpoints defined by {{f|RepairStep|link}} (for [[VehicleTypes]] and [[AircraftTypes]]) and {{f|IRepairStep|link}} (for [[InfantryTypes]]) to applicable TechnoTypes with <code>TiberiumHeal=yes</code>{{Sup|[[TiberiumHeal#For_InfantryTypes.2C_VehicleTypes.2C_and_AircraftTypes|{{Arr|d}}]]}} that are positioned above [[OverlayTypes]] with {{tt|[[Tiberium_%28INI_flag%29|Tiberium{{equal}}yes]]}}. | |||
==For InfantryTypes, VehicleTypes, and AircraftTypes== | |||
{{Flag | |||
|files={{Categ|Rules(md).ini}} | |||
|values={{values|boolean}} | |||
|default=false | |||
|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}} | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
}} | |||
Applicable [[TechnoTypes]] with this flag set to <code>true</code> and that are positioned above [[OverlayTypes]] with {{tt|[[Tiberium_%28INI_flag%29|Tiberium{{equal}}yes]]}}, are restored hitpoints defined by {{f|RepairStep|link}} (for VehicleTypes and AircraftTypes) and {{f|IRepairStep|link}} (for InfantryTypes) at a rate defined by TiberiumHeal{{Sup|[[TiberiumHeal#For_.5BGeneral.5D|{{Arr|u}}]]}} (in {{tt|[[General|[General]]]}}). | |||
The Tiberian Sun engine makes no special check for whether or not an AircraftType with <code>TiberiumHeal=yes</code> is in flight or not when restoring hitpoints for being over Tiberium. In other words, aircraft are not required to land in order to heal from Tiberium. |
Latest revision as of 08:43, 27 November 2009
For [General]
Flag: | TiberiumHeal |
File(s): | Rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Default: | ? |
Applicable to: | General |
This flag specifies the number of minutes between restoring the amount of hitpoints defined by RepairStep (for VehicleTypes and AircraftTypes) and IRepairStep (for InfantryTypes) to applicable TechnoTypes with TiberiumHeal=yes
↓ that are positioned above OverlayTypes with Tiberium=yes.
For InfantryTypes, VehicleTypes, and AircraftTypes
Flag: | TiberiumHeal |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | false |
Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes |
Applicable TechnoTypes with this flag set to true
and that are positioned above OverlayTypes with Tiberium=yes, are restored hitpoints defined by RepairStep (for VehicleTypes and AircraftTypes) and IRepairStep (for InfantryTypes) at a rate defined by TiberiumHeal↑ (in [General]).
The Tiberian Sun engine makes no special check for whether or not an AircraftType with TiberiumHeal=yes
is in flight or not when restoring hitpoints for being over Tiberium. In other words, aircraft are not required to land in order to heal from Tiberium.