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SelfHealInfantryFrames: Difference between revisions
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{{ | {{Flag | ||
Number of frames between healing infantry by the amount specified by SelfHealInfantryAmount= when the player has captured a structure with a InfantryGainSelfHeal= specified. This is an amendment to the Hospital | |files={{Categ|ini=rules}} | ||
|values={{Values|Unsigned integers}} | |||
|default=50 | |||
|types={{Categ|General}} | |||
|yr=yes | |||
}} | |||
Number of frames between healing infantry by the amount specified by SelfHealInfantryAmount= when the player has captured a structure with a {{f|InfantryGainSelfHeal|=|link}} specified. This is an amendment to the {{f|Hospital|yes|link}} logic that was attached to structures in standard Red Alert 2.<br /> | |||
(Yuri's Revenge Only) | (Yuri's Revenge Only) | ||
{{Bugs}} | |||
*If <b>SelfHealInfantryFrames=0</b> you will get {{f|IE|0070A549|link}} |
Latest revision as of 09:32, 8 October 2024
Flag: | SelfHealInfantryFrames |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Default: | 50 |
Applicable to: | General |
Number of frames between healing infantry by the amount specified by SelfHealInfantryAmount= when the player has captured a structure with a InfantryGainSelfHeal specified. This is an amendment to the Hospital=yes logic that was attached to structures in standard Red Alert 2.
(Yuri's Revenge Only)
Bugs/Side-Effects/Unexpected Limitations
- If SelfHealInfantryFrames=0 you will get IE=0070A549