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MultiplayerAICM: Difference between revisions
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m Added TS and FS flags. |
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{{ | {{flag | ||
|values={{values|intlist|integers, one for each Difficulty level}} | |||
|types={{Categ|General}} | |||
|ts=yes | |||
|fs=yes | |||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
}} | |||
Each AI player whose [[house]]/[[country]] is {{f|MultiplayPassive|no|link}} gets an additional amount of cash at the beginning of the match. The amount is: | |||
int availMoney = House->Available_Money(); ''// in this case that is the money that house starts with'' | |||
int AICM = Rules->MultiplayerAICM[House->AI_Difficulty]; | |||
int bonus = AICM * 0.01 * availMoney; | |||
House->GiveMoney(bonus); | |||
In other words, this value is a percentage of the starting credits that the AI gets on top of the usual starting amount. | |||
== See Also == | |||
*[[AIVirtualPurifiers]] |
Latest revision as of 18:10, 14 September 2021
Flag: | MultiplayerAICM |
File(s): | rules(md).ini |
Values: | Comma-separated list of integers. (Limited to: integers, one for each Difficulty level) |
Applicable to: | General |
Each AI player whose house/country is MultiplayPassive=no gets an additional amount of cash at the beginning of the match. The amount is:
int availMoney = House->Available_Money(); // in this case that is the money that house starts with int AICM = Rules->MultiplayerAICM[House->AI_Difficulty]; int bonus = AICM * 0.01 * availMoney; House->GiveMoney(bonus);
In other words, this value is a percentage of the starting credits that the AI gets on top of the usual starting amount.