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IonCannonWarhead: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values={{Values|Strings|[[Warheads]]}} | |||
|default=none | |||
|types={{Categ|CombatDamage}} | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
Specifies the [[warhead]] used by a Super Weapon with {{f|Type|IonCannon|link}}. Several hardcoded behaviors will also apply to this [[warhead]] regardless of how it is used: | |||
* The game will always draw the last animation from the {{f|SplashList|link}} when this [[warhead]] hits a water tile. | |||
**Regardless of whether it is '''[[Conventional]]=true''' or not. | |||
**This only applies to Ion Cannon super weapons or ion cannons triggered by Action 94 on the map, and does not affect the direct use of this warhead on the weapon. | |||
* It will ignore {{f|DestroyableBridges|no|link}} and the {{f|BridgeStrength|link}} value, and thus, immediately destroy any bridge it hits. | |||
== Notes == | |||
The game automatically adds the warhead specified here to the warhead list. |
Latest revision as of 16:24, 24 June 2024
Flag: | IonCannonWarhead |
File(s): | Rules(md).ini |
Values: | Strings: Normal text. (Limited to: Warheads) |
Default: | none |
Applicable to: | CombatDamage |
Specifies the warhead used by a Super Weapon with Type=IonCannon. Several hardcoded behaviors will also apply to this warhead regardless of how it is used:
- The game will always draw the last animation from the SplashList when this warhead hits a water tile.
- Regardless of whether it is Conventional=true or not.
- This only applies to Ion Cannon super weapons or ion cannons triggered by Action 94 on the map, and does not affect the direct use of this warhead on the weapon.
- It will ignore DestroyableBridges=no and the BridgeStrength value, and thus, immediately destroy any bridge it hits.
Notes
The game automatically adds the warhead specified here to the warhead list.