ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Shroud: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{ | {{Flag | ||
Default setting which determines whether or not the map is shrouded at the start of the game. This should always be set to 'yes' otherwise all players get to see the whole map at the start of the game (although they do not have a radar). If you set this to 'no and set ShroudGrow | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |||
|values={{Values|bool}} | |||
|default=yes | |||
|types={{categ|MultiplayerDialogSettings}} | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
Default setting which determines whether or not the map is shrouded at the start of the game. This should always be set to ''' 'yes' ''' otherwise all players get to see the whole map at the start of the game (although they do not have a radar). If you set this to 'no and set {{f|ShroudGrow||link}} to ''' 'yes' ''' the shroud will regrow over time at a rate determined by {{f|ShroudRate||link}}. This is a crude way to enable a kind of Fog Of War in [[Red Alert 2]]. |
Latest revision as of 06:00, 10 January 2025
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Flag: | Shroud |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | yes |
Applicable to: | MultiplayerDialogSettings |
Warning: | One or more numbered subpages exist: Shroud I. These should be merged into this page. |
Default setting which determines whether or not the map is shrouded at the start of the game. This should always be set to 'yes' otherwise all players get to see the whole map at the start of the game (although they do not have a radar). If you set this to 'no and set ShroudGrow= to 'yes' the shroud will regrow over time at a rate determined by ShroudRate=. This is a crude way to enable a kind of Fog Of War in Red Alert 2.