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CanC4: Difference between revisions
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m This flag doesn't exist prior to RA2 |
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{{ | {{Flag | ||
|name=CanC4 | |||
|files={{Categ|Rules(md).ini}} | |||
|values=boolean | |||
|default=yes | |||
|types={{Categ|BuildingTypes}} | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
Determines whether or not this building can be destroyed by a unit with {{f|C4|yes|link}}. This does not prevent it from being destroyed by the various "fake" C4 weapons in RA2/YR on the Chrono Commando, Navy Seal, and Tanya (against vehicles). | |||
This tag also overrides the cursor sabotage effect of [[MigAttackCursor]]. | |||
{{bugs}} | |||
A building with {{f|CanC4|no}} will always take at least one hitpoint of damage. This means negative values (after factoring in {{f|Verses|link}} and {{f|Damage|link}}) are forced to become positive. |
Latest revision as of 14:46, 11 August 2019
Flag: | CanC4 |
File(s): | Rules(md).ini |
Values: | boolean |
Default: | yes |
Applicable to: | BuildingTypes |
Determines whether or not this building can be destroyed by a unit with C4=yes. This does not prevent it from being destroyed by the various "fake" C4 weapons in RA2/YR on the Chrono Commando, Navy Seal, and Tanya (against vehicles).
This tag also overrides the cursor sabotage effect of MigAttackCursor.
Bugs/Side-Effects/Unexpected Limitations
A building with CanC4=no will always take at least one hitpoint of damage. This means negative values (after factoring in Verses and Damage) are forced to become positive.