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{{ | {{Flag | ||
Can be set to 'yes' or 'no' and determines whether or not this | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |||
|values={{Values|bool}} | |||
|default=no | |||
|types={{categ|BuildingTypes}} | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
Can be set to ''' 'yes' ''' or ''' 'no' ''' and determines whether or not this [[BuildingTypes]] generates a 'gap' (shroud) around itself and any objects around it. | |||
==Note== | |||
*'''AI''' is not affected by the obscuration, even if you have '''Gap Generator''' all over the map it is useless. | |||
==See Also== | |||
*[[GapRadiusInCells]] | |||
*[[SuperGapRadiusInCells]] | |||
*[[ExtraPower]] |
Latest revision as of 00:46, 25 January 2025
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Flag: | GapGenerator |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | BuildingTypes |
Can be set to 'yes' or 'no' and determines whether or not this BuildingTypes generates a 'gap' (shroud) around itself and any objects around it.
Note
- AI is not affected by the obscuration, even if you have Gap Generator all over the map it is useless.