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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines whether or not this object can improve with experience through the veteran system in the game. In order for this to function correctly, the object must have at least one weapon attached as destruction of other objects is what triggers the gaining of experience.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=boolean
|default=yes for {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}; no for {{Categ|BuildingTypes}}
|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
 
Specifies whether this object is subject to the [[Veterancy System]] and can thus be promoted.
 
It is believed that it doesn't seem to prevent the object from receiving a promotion if it is in range of a veterancy [[crate]] bonus. However, this is because said objects did, in fact, NOT have [[Trainable=no]] even though they should have it (such as the 'Construction Excavator' ([CONA])), as the default is 'yes' for {{Categ|VehicleTypes}}, not 'no'.
Evidence can be found both with the incident of promoted excavators and Westwood's comment regarding this flag.
 
It is believed that it doesn't seem to prevent the object from receiving a promotion if it is infantry in occupied structure.<br>
<center><h3>Exceptions to <b>"Trainable=no"</b></h3></center><br>1.[[InfantryTypes]], [[VehicleTypes]] Get the result of the {{f|InitialVeteran|yes|link}} tag.
 
2.[[InfantryTypes]] enters [[BuildingTypes]] that is using tags {{f|Armory|yes|link}}
 
3.[[VehicleTypes]] gets the result of the tag. [[DeploysInto]]
 
4.[[InfantryTypes]], [[VehicleTypes]] Promoted from introducing SPY into [[Factory]] of the enemy

Latest revision as of 15:16, 19 September 2024

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Flag: Trainable
File(s): Rules(md).ini
Values: boolean
Default: yes for InfantryTypes, VehicleTypes, AircraftTypes; no for BuildingTypes
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


Specifies whether this object is subject to the Veterancy System and can thus be promoted.

It is believed that it doesn't seem to prevent the object from receiving a promotion if it is in range of a veterancy crate bonus. However, this is because said objects did, in fact, NOT have Trainable=no even though they should have it (such as the 'Construction Excavator' ([CONA])), as the default is 'yes' for VehicleTypes, not 'no'. Evidence can be found both with the incident of promoted excavators and Westwood's comment regarding this flag.

It is believed that it doesn't seem to prevent the object from receiving a promotion if it is infantry in occupied structure.

Exceptions to "Trainable=no"


1.InfantryTypes, VehicleTypes Get the result of the InitialVeteran=yes tag.

2.InfantryTypes enters BuildingTypes that is using tags Armory=yes

3.VehicleTypes gets the result of the tag. DeploysInto

4.InfantryTypes, VehicleTypes Promoted from introducing SPY into Factory of the enemy