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VoxelBarrelOffsetToBuildingPivotPoint: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Specifies the offset, in leptons, from the point of origin of the voxel barrel on this object's TurretAnim= to the point where it will pivot on the structure to which it is attached. Should be used for voxel turrets and barrels on BuildingTypes only and is used to correct positioning.
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|types={{Categ|BuildingTypes}}
|values=X,Y,Z; {{Values|signed integers}}
|default=0,0,0
|fs=yes
|ra2=yes
|yr=yes
}}
 
Specifies the offset, in pixels, for this [[BuildingTypes|building's]] [[BarrelAnimIsVoxel|voxel barrel]]'s pivot point. The offset is measured from the building origin, the top corner of its [[foundation]].
 
This offset is expressed in X,Y,Z format, with each value moving the pivot point as follows:
 
* '''X''': Positive values move the pivot point to bottom-right, negative values move the point to top-left.
* '''Y''': Positive values move the pivot point to top-right, negative values move the point to bottom-left.
* '''Z''': Positive values move the pivot point up, negative values moves the pivot point down.
 
Note that moving the offset also adjusts the barrel's drawing layer relative to the turret and other objects.
 
== See Also ==
* [[BarrelAnimIsVoxel]]
* [[VoxelBarrelFile]]
* [[VoxelBarrelOffsetToPitchPivotPoint]]
* [[VoxelBarrelOffsetToRotatePivotPoint]]
* [[VoxelBarrelOffsetToBarrelEnd]]
* [[VoxelBarrelScale]]

Latest revision as of 19:52, 18 April 2022

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Flag: VoxelBarrelOffsetToBuildingPivotPoint
File(s): rules(md).ini
Values: X,Y,Z; Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0,0,0
Applicable to: BuildingTypes


Specifies the offset, in pixels, for this building's voxel barrel's pivot point. The offset is measured from the building origin, the top corner of its foundation.

This offset is expressed in X,Y,Z format, with each value moving the pivot point as follows:

  • X: Positive values move the pivot point to bottom-right, negative values move the point to top-left.
  • Y: Positive values move the pivot point to top-right, negative values move the point to bottom-left.
  • Z: Positive values move the pivot point up, negative values moves the pivot point down.

Note that moving the offset also adjusts the barrel's drawing layer relative to the turret and other objects.

See Also