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Appendix - Listing Applicable INI flags |
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This section of [[Rules|rules(md).ini]] lists all OverlayTypes the game should be able to use. OverlayTypes not listed here cannot be accessed by the game - they don't exist. | This section of [[Rules|rules(md).ini]] lists all OverlayTypes the game should be able to use. OverlayTypes not listed here cannot be accessed by the game - they don't exist. | ||
== Applicable INI Flags == | |||
This table is only valid for YR 1.001. Other games/versions might use a different table. Be sure to check the flag's own page for more detailed information. | |||
{{:AbstractTypes}} | |||
{{:ObjectTypes}} | |||
<onlyinclude> | |||
{| class="table_descrow sortable" width="90%" | |||
|+'''OverlayType''' | |||
! width="10%" | INI File | |||
! width="15%" | Section | |||
!Key | |||
!Value Type | |||
!Default Value | |||
!Adds to list | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Land}} || LandType || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Strength}} || int || 1 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Wall}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Tiberium}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Crate}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|CrateTrigger}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Explodes}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Overrides}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|CellAnim}} || Animation || 0 || + | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|DamageLevels}} || int || 1 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|RadarColor}} || Color || {0;0;0} || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|NoUseLandTileType}} || boolean || 1 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|IsVeinholeMonster}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|IsVeins}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|ChainReaction}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|DrawFlat}} || boolean || 1 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|IsARock}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|IsRubble}} || boolean || 0 || | |||
|} | |||
</onlyinclude> | |||
[[Category:{{PAGENAME}} Flags| ]] | [[Category:{{PAGENAME}} Flags| ]] | ||
[[Category:Rules(md).ini Sections]] | [[Category:Rules(md).ini Sections]] | ||
<!-- [[Category:General Editing Information]] --> | <!-- [[Category:General Editing Information]] --> |
Revision as of 10:19, 13 April 2008
This page should correctly be named "[OverlayTypes]"; it is wrong due to technical restrictions.
This section of rules(md).ini lists all OverlayTypes the game should be able to use. OverlayTypes not listed here cannot be accessed by the game - they don't exist.
Applicable INI Flags
This table is only valid for YR 1.001. Other games/versions might use a different table. Be sure to check the flag's own page for more detailed information.
INI File | Section | Key | Value Type | Default Value | Adds to list |
---|---|---|---|---|---|
Rules(md).ini | Object's ID | Name | string(48 symbols) | ID | |
Rules(md).ini | Object's ID | UIName | string(31 symbol) | "" |
INI File | Section | Key | Value Type | Default Value | Adds to list |
---|---|---|---|---|---|
Rules(md).ini | Object's ID | Image | string (31 symbol) | Object's ID | |
Rules(md).ini | Object's ID | AlphaImage | string (31 symbol) | "" | |
Rules(md).ini | Object's ID | CrushSound | Sound (128 symbols) | "" | |
Rules(md).ini | Object's ID | AmbientSound | Sound (128 symbols) | "" | |
Rules(md).ini | Object's ID | Crushable | boolean | 0 | |
Rules(md).ini | Object's ID | Bombable | boolean | 1 | |
Rules(md).ini | Object's ID | NoSpawnAlt | boolean | 0 | |
Rules(md).ini | Object's ID | AlternateArcticArt | boolean | 0 | |
Rules(md).ini | Object's ID | RadarInvisible | boolean | 0 | |
Rules(md).ini | Object's ID | Selectable | boolean | 1 | |
Rules(md).ini | Object's ID | LegalTarget | boolean | 1 | |
Rules(md).ini | Object's ID | Armor | Armor | 0 | |
Rules(md).ini | Object's ID | Strength | int | 0 | |
Rules(md).ini | Object's ID | Immune | boolean | 0 | |
Rules(md).ini | Object's ID | Insignificant | boolean | 0 | |
Rules(md).ini | Object's ID | HasRadialIndicator | boolean | 0 | |
Rules(md).ini | Object's ID | RadialColor | Color | 0,0,0 | |
Rules(md).ini | Object's ID | IgnoresFirestorm | boolean | 0 | |
Art(md).ini | Object's Image | UseLineTrail | boolean | 0 | |
Art(md).ini | Object's Image | LineTrailColor | Color | 0,0,0 | |
Art(md).ini | Object's Image | LineTrailColorDecrement | int | 16 | |
Art(md).ini | Object's Image | Theater | boolean | 0 | |
Art(md).ini | Object's Image | NewTheater | boolean | 0 | |
Art(md).ini | Object's Image | Voxel | boolean | 0 |
INI File | Section | Key | Value Type | Default Value | Adds to list |
---|---|---|---|---|---|
Rules(md).ini | Object's ID | Template:TTL | LandType | 0 | |
Rules(md).ini | Object's ID | Template:TTL | int | 1 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | Animation | 0 | + |
Rules(md).ini | Object's ID | Template:TTL | int | 1 | |
Rules(md).ini | Object's ID | Template:TTL | Color | {0;0;0} | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 1 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 1 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 |