ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

SuperWeaponTypes: Difference between revisions

From ModEnc
Jump to navigation Jump to search
Appendix - Listing Applicable INI flags
m Fixing a bit
Line 18: Line 18:
!Adds to list
!Adds to list
|-
|-
| {{Ini|Rules}} || Object's ID || {{TTL|WeaponType}}  || WeaponType * || 0 || +
| {{Ini|Rules}} || Object's ID || {{TTL|WeaponType}}  || WeaponType || 0 || +
|-
|-
| {{Ini|Rules}} || Object's ID || {{TTL|Action}}  || Action || 0 ||  
| {{Ini|Rules}} || Object's ID || {{TTL|Action}}  || Action || 0 ||  
Line 48: Line 48:
| {{Ini|Rules}} || Object's ID || {{TTL|PreDependent}}  || Type || -1 ||  
| {{Ini|Rules}} || Object's ID || {{TTL|PreDependent}}  || Type || -1 ||  
|-
|-
| {{Ini|Rules}} || Object's ID || {{TTL|AuxBuilding}}  || BuildingType * || 0 || +
| {{Ini|Rules}} || Object's ID || {{TTL|AuxBuilding}}  || BuildingType || 0 || +
|-
|-
| {{Ini|Rules}} || Object's ID || {{TTL|UseChargeDrain}}  || boolean || 0 ||  
| {{Ini|Rules}} || Object's ID || {{TTL|UseChargeDrain}}  || boolean || 0 ||  

Revision as of 10:25, 13 April 2008

This page should correctly be named "[SuperWeaponTypes]"; it is wrong due to technical restrictions.



This section comprises a list of all Super Weapons available in the game. In addition to that, it is also used by random crate functionality - it is believed that the ICBM powerup uses the first Super Weapon listed here.

Applicable INI Flags

This table is only valid for YR 1.001. Other games/versions might use a different table. Be sure to check the flag's own page for more detailed information.

AbstractTypes
INI File Section Key Value Type Default Value Adds to list
Rules(md).ini Object's ID Name string(48 symbols) ID
Rules(md).ini Object's ID UIName string(31 symbol) ""


ObjectTypes
INI File Section Key Value Type Default Value Adds to list
Rules(md).ini Object's ID Image string (31 symbol) Object's ID
Rules(md).ini Object's ID AlphaImage string (31 symbol) ""
Rules(md).ini Object's ID CrushSound Sound (128 symbols) ""
Rules(md).ini Object's ID AmbientSound Sound (128 symbols) ""
Rules(md).ini Object's ID Crushable boolean 0
Rules(md).ini Object's ID Bombable boolean 1
Rules(md).ini Object's ID NoSpawnAlt boolean 0
Rules(md).ini Object's ID AlternateArcticArt boolean 0
Rules(md).ini Object's ID RadarInvisible boolean 0
Rules(md).ini Object's ID Selectable boolean 1
Rules(md).ini Object's ID LegalTarget boolean 1
Rules(md).ini Object's ID Armor Armor 0
Rules(md).ini Object's ID Strength int 0
Rules(md).ini Object's ID Immune boolean 0
Rules(md).ini Object's ID Insignificant boolean 0
Rules(md).ini Object's ID HasRadialIndicator boolean 0
Rules(md).ini Object's ID RadialColor Color 0,0,0
Rules(md).ini Object's ID IgnoresFirestorm boolean 0
Art(md).ini Object's Image UseLineTrail boolean 0
Art(md).ini Object's Image LineTrailColor Color 0,0,0
Art(md).ini Object's Image LineTrailColorDecrement int 16
Art(md).ini Object's Image Theater boolean 0
Art(md).ini Object's Image NewTheater boolean 0
Art(md).ini Object's Image Voxel boolean 0


SuperWeaponType
INI File Section Key Value Type Default Value Adds to list
Rules(md).ini Object's ID Template:TTL WeaponType 0 +
Rules(md).ini Object's ID Template:TTL Action 0
Rules(md).ini Object's ID Template:TTL boolean 1
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL int -1
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL Sound -1
Rules(md).ini Object's ID Template:TTL Sound -1
Rules(md).ini Object's ID Template:TTL float 0
Rules(md).ini Object's ID Template:TTL int 0
Rules(md).ini Object's ID Template:TTL Type -1
Rules(md).ini Object's ID Template:TTL Type -1
Rules(md).ini Object's ID Template:TTL BuildingType 0 +
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL float 0
Rules(md).ini Object's ID Template:TTL filename.cameo ""