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SelfHealing: Difference between revisions

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Line 4: Line 4:
|values={{values|Booleans}}
|values={{values|Booleans}}
|default=no
|default=no
|types={{Categ|InfantryTypes}},{{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}
|types=All {{Categ|TechnoTypes}}; {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, and {{Categ|BuildingTypes}}
|ra=yes
|ra=yes
|cs=yes
|cs=yes
Line 10: Line 10:
|ts=yes
|ts=yes
|fs=yes
|fs=yes
|ets=yes
|hp=yes
|ra2=yes
|ra2=yes
|yr=yes
|yr=yes
|rp=yes
|ares=yes
}}
}}


Determines whether the object will automatically heal itself. The effect is applied each time [[RepairRate]] minutes has passed, and is hardcoded to restore 1 point of damage each time. Only works while the object has less than 50% health.
Determines whether the object will automatically heal itself. The effect is applied each time {{f|RepairRate|link}} minutes has passed, and is hardcoded to restore 1 health point each time. Only works while the object's health is at {{f|ConditionYellow|link}} or below (by default 50%).


== In {{ra2}} and {{yr}} ==
== In {{ra2}} and {{yr}} ==
The healed damage no longer caps at 50%, allowing objects to heal to full health.
The healed damage no longer caps at {{f|ConditionYellow|link}}, allowing objects to heal to full health.

Latest revision as of 11:15, 17 January 2023

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SelfHealing
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: All TechnoTypes; InfantryTypes, VehicleTypes, AircraftTypes, and BuildingTypes


Determines whether the object will automatically heal itself. The effect is applied each time RepairRate minutes has passed, and is hardcoded to restore 1 health point each time. Only works while the object's health is at ConditionYellow or below (by default 50%).

In Red Alert 2 and Yuri's Revenge

The healed damage no longer caps at ConditionYellow, allowing objects to heal to full health.