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SpySat: Difference between revisions
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{{DeeZireInclusion}}<br /> | {{DeeZireInclusion}}<br /> | ||
Can be set to 'yes' or 'no' and determines that this BuildingType reveals the whole shroud to the player when it is constructed. Note that it will not provide radar to the player unless you also set Radar=yes. | Can be set to 'yes' or 'no' and determines that this BuildingType reveals the whole shroud to the player when it is constructed. Note that it will not provide radar to the player unless you also set Radar=yes.<br> | ||
For [[Ares]] tags are allowed. <b>SpySat=yes</b> on the [[warhead]] | |||
'''Editor's note:''' | '''Editor's note:''' |
Revision as of 06:19, 17 August 2024
Flag: | SpySat |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Can be set to 'yes' or 'no' and determines that this BuildingType reveals the whole shroud to the player when it is constructed. Note that it will not provide radar to the player unless you also set Radar=yes.
For Ares tags are allowed. SpySat=yes on the warhead
Editor's note:
Bugs/Side-Effects/Unexpected Limitations
Event 4 (maybe 5 too) is irreversibly bugged for the remainder of the mission if the player built a SpySat=yes building; only a mission restart fixes it.