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UnitAbsorb: Difference between revisions
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Added flag template and links. |
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UnitAbsorb | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values={{Values|boolean}} | |||
|default=no | |||
|types={{Categ|BuildingTypes}} | |||
|yr=yes | |||
|ares=yes | |||
}} | |||
{{f|UnitAbsorb}} is an unused yet functional feature in [[YR]]. Similar to {{f|InfantryAbsorb|link}}, it lets [[VehicleTypes|vehicles]] enter the building (e.g. bio reactor) in order to generate extra [[power]]. | |||
== See Also == | |||
* [[InfantryAbsorb]] |
Latest revision as of 06:35, 7 September 2021
Flag: | UnitAbsorb |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | BuildingTypes |
UnitAbsorb is an unused yet functional feature in YR. Similar to InfantryAbsorb, it lets vehicles enter the building (e.g. bio reactor) in order to generate extra power.