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VoxelBarrelOffsetToRotatePivotPoint: Difference between revisions
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Specifies the offset, in | Specifies the offset, in pixels, for this [[BuildingTypes|building's]] [[BarrelAnimIsVoxel|voxel barrel]] from the barrel's point of rotation around the vertical axis. In other words, it specifies the barrel's distance from the turret [[VoxelBarrelOffsetToPitchPivotPoint|without changing the pitch (barrel tilt) pivot point]].<br/>The offset is measured from the center of the barrel to the pivot point (defined by {{f|VoxelBarrelOffsetToBuildingPivotPoint|link}} and/or {{f|TurretAnimX|link}}/{{f|TurretAnimY|link}}). | ||
This offset is expressed in X,Y,Z format, with each value moving the barrel as follows: | This offset is expressed in X,Y,Z format, with each value moving the barrel as follows: |
Revision as of 19:55, 19 April 2022
Flag: | VoxelBarrelOffsetToRotatePivotPoint |
File(s): | rules(md).ini |
Values: | X,Y,Z; Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | 0,0,0 |
Applicable to: | BuildingTypes |
Specifies the offset, in pixels, for this building's voxel barrel from the barrel's point of rotation around the vertical axis. In other words, it specifies the barrel's distance from the turret without changing the pitch (barrel tilt) pivot point.
The offset is measured from the center of the barrel to the pivot point (defined by VoxelBarrelOffsetToBuildingPivotPoint and/or TurretAnimX/TurretAnimY).
This offset is expressed in X,Y,Z format, with each value moving the barrel as follows:
- X: Positive values move the barrel forward, negative values move the barrel backward.
- Y: Positive values move the barrel to the left, negative values move the barrel to the right.
- Z: Positive values move the barrel up, negative values move the barrel down.