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Quarry types is a feature first introduced in {{ra}}. As explained by the above comment in the game's source code, they are used to specify general target categories for AI [[teams]] and [[SpecialWeapons|special weapons]] ([[SuperWeaponTypes|super weapons]] in later games). | Quarry types is a feature first introduced in {{ra}}. As explained by the above comment in the game's source code, they are used to specify general target categories for AI [[teams]] and [[SpecialWeapons|special weapons]] ([[SuperWeaponTypes|super weapons]] in later games). | ||
== Usage == | |||
Quarry types are used as a parameter in at least two places: | Quarry types are used as a parameter in at least two places: |
Revision as of 07:41, 17 February 2023
There are various target types that teams and special weapons can be assigned to attack. These are general target categories since the actual disposition of potential targets cannot be precisely predicted -- thus these serve as guidelines for the computer AI.
—Red Alert source
Quarry types is a feature first introduced in Red Alert. As explained by the above comment in the game's source code, they are used to specify general target categories for AI teams and special weapons (super weapons in later games).
Usage
Quarry types are used as a parameter in at least two places:
- Team mission type 0 to specify the quarry for the team
- Trigger action type 35 for special/super weapon targeting
Available QuarryTypes
Red Alert
Index | QuarryType | Description |
---|---|---|
0 | QUARRY_NONE | None or invalid, cancels attack mission |
1 | QUARRY_ANYTHING | Any enemy building or unit (same as "hunt") |
2 | QUARRY_BUILDINGS | Any enemy building |
3 | QUARRY_HARVESTERS | Any enemy Ore Miner |
4 | QUARRY_INFANTRY | Any enemy infantry |
5 | QUARRY_VEHICLES | Any enemy ground vehicle |
6 | QUARRY_VESSELS | Any enemy ship |
7 | QUARRY_FACTORIES | Any enemy factory |
8 | QUARRY_DEFENSE | Any enemy defense building |
9 | QUARRY_THREAT | Any enemy objects approaching (or already in) its base and which are in an attack mission |
10 | QUARRY_POWER | Any enemy power facility |
11 | QUARRY_FAKES | Any enemy fake building |
Tiberian Sun to Yuri's Revenge
Index | QuarryType | Description |
---|---|---|
0 | QUARRY_NONE | None or invalid, cancels attack mission |
1 | QUARRY_ANYTHING | Any enemy building or unit (same as "hunt") |
2 | QUARRY_BUILDINGS | Any enemy building |
3 | QUARRY_HARVESTERS | Any enemy Harvester or Ore Miner |
4 | QUARRY_INFANTRY | Any enemy infantry |
5 | QUARRY_VEHICLES | Any enemy ground vehicle |
6 | QUARRY_FACTORIES | Any enemy factory |
7 | QUARRY_DEFENSE | Any enemy defense building |
8 | QUARRY_THREAT | Any enemy objects approaching (or already in) its base and which are in an attack mission |
9 | QUARRY_POWER | Any enemy power facility |
Red Alert 2 additions | ||
10 | QUARRY_OCCUPIABLE1 | Any building that can be occupied |
11 | QUARRY_TECH1 | Any tech building |
Notes
1 ↑ Presumed internal name.