ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

IsCanine: Difference between revisions

From ModEnc
Jump to navigation Jump to search
Testid123 (talk | contribs)
mNo edit summary
Testid123 (talk | contribs)
mNo edit summary
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{DeeZireInclusion}}<br />
Can be set to 'yes' or 'no' and determines whether or not this InfantryType should use the dog logic. Strangely, this is not used in Red Alert 2 and appears to be residual from Red Alert (was linked to detecting units with Disguised=yes set although that tag is not valid in Red Alert 2) and can cause problems with the 'parasite' logic that the Dog's 'weapon' uses.
Can be set to 'yes' or 'no' and determines whether or not this InfantryType should use the dog logic. Strangely, this is not used in Red Alert 2 and appears to be residual from Red Alert (was linked to detecting units with Disguised=yes set although that tag is not valid in Red Alert 2) and can cause problems with the 'parasite' logic that the Dog's 'weapon' uses.
for [[Red Alert]] It only affects [[ InfantryTypes]].


==Nots==
==Nots==
This tag works like the <b>[[LimboLaunch]]</b> and <b>[[Parasite]]</b> for Ra2/YR
This tag works like the <b>[[LimboLaunch]]</b> and <b>[[Parasite]]</b> for Ra2/YR

Revision as of 16:56, 22 July 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IsCanine
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Can be set to 'yes' or 'no' and determines whether or not this InfantryType should use the dog logic. Strangely, this is not used in Red Alert 2 and appears to be residual from Red Alert (was linked to detecting units with Disguised=yes set although that tag is not valid in Red Alert 2) and can cause problems with the 'parasite' logic that the Dog's 'weapon' uses.

for Red Alert It only affects InfantryTypes.

Nots

This tag works like the LimboLaunch and Parasite for Ra2/YR