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PoweredUnit: Difference between revisions

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*Effects from this tag Works the same as effects from the [[EMEffect]] tag (I suspect this tag is used instead of the [[EMEffect]] available in TS).
*Effects from this tag Works the same as effects from the [[EMEffect]] tag (I suspect this tag is used instead of the [[EMEffect]] available in TS).
*Works at every level [[Layer]].
*Works at every level [[Layer]].
*Work with SHP vehicles in a funny way SHP vehicles will not receive solid color effects+[[WalkRate]]+[[IdleRate]] still works normally.
*Work with SHP vehicles in a funny way SHP vehicles will not receive solid color effects+[[WalkRate]]+[[IdleRate]] still works normally.<br>[[File:SHP vehicles use PoweredUnit=yes.gif]]

Revision as of 11:17, 21 September 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: PoweredUnit
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Can be set to 'yes' or 'no' and determines whether or not this unit requires the presence of a BuildingType to operate. The corresponding BuildingType must have the PowersUnit= statement present and specify this unit. Only works on VehicleTypes.

(Yuri's Revenge Only)

Note

  • Effects from this tag Works the same as effects from the EMEffect tag (I suspect this tag is used instead of the EMEffect available in TS).
  • Works at every level Layer.
  • Work with SHP vehicles in a funny way SHP vehicles will not receive solid color effects+WalkRate+IdleRate still works normally.