ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
DebrisTypes: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 15: | Line 15: | ||
==Note== | ==Note== | ||
*Voxel debris identified within <b>DebrisTypes</b> will now remap colors based on the Player colors. If it is specified on [[InfantryTypes]], [[VehicleTypes]], [[AircraftTypes]], [[BuildingTypes]] | *Voxel debris identified within <b>DebrisTypes</b> will now remap colors based on the Player colors. If it is specified on [[InfantryTypes]], [[VehicleTypes]], [[AircraftTypes]], [[BuildingTypes]] | ||
*[[Image]] of [[VehicleTypes]] inside the tag <b>DebrisTypes</b> will change according to the current image of the [[VehicleTypes]] being mentioned. | |||
== See Also == | == See Also == | ||
*[[MinDebris]]/[[MaxDebris]] | *[[MinDebris]]/[[MaxDebris]] | ||
*[[DebrisMaximums]] | *[[DebrisMaximums]] |
Revision as of 13:03, 7 October 2024
Flag: | DebrisTypes |
File(s): | Rules(md).ini |
Values: | comma-separated list of strings (names of VoxelAnims) |
Default: | null |
Applicable to: | Warheads(YR Only), InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes |
Specifies which VoxelAnims can be spawned as debris after this VehicleType is destroyed. If it is left blank, debris from [General] → ExplosiveVoxelDebris list is used instead.
Note
- Voxel debris identified within DebrisTypes will now remap colors based on the Player colors. If it is specified on InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes
- Image of VehicleTypes inside the tag DebrisTypes will change according to the current image of the VehicleTypes being mentioned.