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Difference between revisions of "DebrisTypes"

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==Note==
 
==Note==
 
*Voxel debris identified within <b>DebrisTypes</b> will now remap colors based on the Player colors. If it is specified on [[InfantryTypes]], [[VehicleTypes]], [[AircraftTypes]], [[BuildingTypes]]
 
*Voxel debris identified within <b>DebrisTypes</b> will now remap colors based on the Player colors. If it is specified on [[InfantryTypes]], [[VehicleTypes]], [[AircraftTypes]], [[BuildingTypes]]
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*[[Image]] of [[VehicleTypes]] inside the tag <b>DebrisTypes</b> will change according to the current image of the [[VehicleTypes]] being mentioned.
 
== See Also ==  
 
== See Also ==  
 
*[[MinDebris]]/[[MaxDebris]]
 
*[[MinDebris]]/[[MaxDebris]]
 
*[[DebrisMaximums]]
 
*[[DebrisMaximums]]

Revision as of 15:03, 7 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DebrisTypes
File(s): Rules(md).ini
Values: comma-separated list of strings (names of VoxelAnims)
Default: null
Applicable to: Warheads(YR Only), InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


Specifies which VoxelAnims can be spawned as debris after this VehicleType is destroyed. If it is left blank, debris from [General] → ExplosiveVoxelDebris list is used instead.

Note

See Also