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DebrisTypes: Difference between revisions
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Specifies which VoxelAnims can be spawned as debris after this VehicleType is destroyed. If it is left blank, debris from [{{f|General|link}}] {{arr|r}} {{f|ExplosiveVoxelDebris|link}} list is used instead. | Specifies which VoxelAnims can be spawned as debris after this VehicleType is destroyed. If it is left blank, debris from [{{f|General|link}}] {{arr|r}} {{f|ExplosiveVoxelDebris|link}} list is used instead. | ||
==For VehicleTypes== | |||
It is strange for [[VehicleTypes]] if you specify according to the steps below. The game will provide special effects for [[VehicleTypes]].<br> | |||
<b>[LTNK]</b><br> | |||
<b>MinDebris=6</b><br> | |||
<b>MaxDebris=6</b><br> | |||
<b>DebrisTypes=DISK</b><br> | |||
<b>DebrisMaximums=10</b><br> | |||
;;This designation when [LTNK] is destroyed will not leave any debris from the <b>DebrisTypes</b> section.<br> | |||
But if you set it like this:<br> | |||
<b>[LTNK]</b><br> | |||
<b>MinDebris=6</b><br> | |||
<b>MaxDebris=6</b><br> | |||
<b>DebrisTypes=LTNK</b><br> | |||
<b>DebrisMaximums=10</b><br> | |||
;;Debris from the<b>DebrisTypes</b>are output as specified.<br> | |||
I don't know why this is. | |||
==Note== | ==Note== | ||
*Voxel debris identified within <b>DebrisTypes</b> will now remap colors based on the Player colors. If it is specified on [[InfantryTypes]], [[VehicleTypes]], [[AircraftTypes]], [[BuildingTypes]] | *Voxel debris identified within <b>DebrisTypes</b> will now remap colors based on the Player colors. If it is specified on [[InfantryTypes]], [[VehicleTypes]], [[AircraftTypes]], [[BuildingTypes]] |
Revision as of 13:28, 7 October 2024
Flag: | DebrisTypes |
File(s): | Rules(md).ini |
Values: | comma-separated list of strings (names of VoxelAnims) |
Default: | null |
Applicable to: | Warheads(YR Only), InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes |
Specifies which VoxelAnims can be spawned as debris after this VehicleType is destroyed. If it is left blank, debris from [General] → ExplosiveVoxelDebris list is used instead.
For VehicleTypes
It is strange for VehicleTypes if you specify according to the steps below. The game will provide special effects for VehicleTypes.
[LTNK]
MinDebris=6
MaxDebris=6
DebrisTypes=DISK
DebrisMaximums=10
- This designation when [LTNK] is destroyed will not leave any debris from the DebrisTypes section.
But if you set it like this:
[LTNK]
MinDebris=6
MaxDebris=6
DebrisTypes=LTNK
DebrisMaximums=10
- Debris from theDebrisTypesare output as specified.
I don't know why this is.
Note
- Voxel debris identified within DebrisTypes will now remap colors based on the Player colors. If it is specified on InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes
- Image of VehicleTypes inside the tag DebrisTypes will change according to the current image of the VehicleTypes being mentioned.