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Difference between revisions of "DebrisTypes"

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<b>DebrisTypes=DISK</b><br>
 
<b>DebrisTypes=DISK</b><br>
 
<b>DebrisMaximums=10</b><br>
 
<b>DebrisMaximums=10</b><br>
;;This designation when [LTNK] is destroyed will not leave any debris from the <b>DebrisTypes</b> section.<br>
+
;;This designation when [LTNK] is destroyed will not leave any debris from the <b>DebrisTypes</b> section (But if [DISK] has {{f|Image|LTNK|link}} the above method will produce the same result as the method below).
 
But if you set it like this:<br>
 
But if you set it like this:<br>
 
<b>[LTNK]</b><br>
 
<b>[LTNK]</b><br>

Revision as of 15:50, 7 October 2024

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Flag: DebrisTypes
File(s): Rules(md).ini
Values: comma-separated list of strings (names of VoxelAnims)
Default: null
Applicable to: Warheads(YR Only), InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


Specifies which VoxelAnims can be spawned as debris after this TechnoTypes is destroyed. If it is left blank, debris from [General] → ExplosiveVoxelDebris list is used instead.

For VehicleTypes and AircraftTypes

It is strange for VehicleTypes and AircraftTypes if you specify according to the steps below. The game will provide special effects for VehicleTypes and AircraftTypes.
[LTNK]
MinDebris=6
MaxDebris=6
DebrisTypes=DISK
DebrisMaximums=10

This designation when [LTNK] is destroyed will not leave any debris from the DebrisTypes section (But if [DISK] has Image=LTNK the above method will produce the same result as the method below).

But if you set it like this:
[LTNK]
MinDebris=6
MaxDebris=6
DebrisTypes=LTNK
DebrisMaximums=10

Debris from theDebrisTypesare output as specified.

I don't know why this is.

Note

See Also