UnloadingClass: Difference between revisions
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Specifies the vehicle that this unit should turn into when performing a special function. The unit doesn't actually turn into another vehicle, though, and usually only the [[Image]] value is read. The default value 'none' means that the original unit's image will be used.<br> | Specifies the vehicle that this unit should turn into when performing a special function. The unit doesn't actually turn into another vehicle, though, and usually only the [[Image]] value is read. The default value 'none' means that the original unit's image will be used.<br> | ||
[[VehicleTypes]] that are contained within '''UnloadingClass''' can have {{f|Turret|yes|link}} and {{f|TurretSpins|yes|Link}}(But [[ROT]] is based on the default [[VehicleTypes]] only).<br> | [[VehicleTypes]] that are contained within '''UnloadingClass''' can have {{f|Turret|yes|link}} and {{f|TurretSpins|yes|Link}}(But [[ROT]] is based on the default [[VehicleTypes]] only).<br> | ||
The [[TurretRotateSound]] tag also affects [[VehicleTypes]] that are contained within '''UnloadingClass''' if the [[VehicleTypes]] defaults to have {{f|Turret|yes|link}}. | The [[TurretRotateSound]] tag also affects [[VehicleTypes]] that are contained within '''UnloadingClass''' if the [[VehicleTypes]] defaults to have {{f|Turret|yes|link}}.<br> | ||
The [[NoShadow]] tag also affects [[VehicleTypes]] that are contained within '''UnloadingClass''' if the [[VehicleTypes]] defaults to have {{f|NoShadow|yes|link}}.<br> | |||
The [[FireAngle]] tag also affects [[VehicleTypes]] that are contained within '''UnloadingClass''' if the [[VehicleTypes]] defaults to have {{f|FireAngle|x|link}}.<br> | |||
The [[WalkRate]] tag also affects [[VehicleTypes]] that are contained within '''UnloadingClass''' if the [[VehicleTypes]] defaults to have {{f|WalkRate|x|link}}.<br> | |||
The [[IdleRate]] tag also affects [[VehicleTypes]] that are contained within '''UnloadingClass''' if the [[VehicleTypes]] defaults to have {{f|IdleRate|x|link}}.<br> | |||
== Notes == | == Notes == |
Revision as of 06:08, 10 October 2024
Flag: | UnloadingClass |
File(s): | rules(md).ini |
Values: | Strings: Normal text. (Limited to: VehicleTypes) |
Default: | none |
Applicable to: | VehicleTypes |
Specifies the vehicle that this unit should turn into when performing a special function. The unit doesn't actually turn into another vehicle, though, and usually only the Image value is read. The default value 'none' means that the original unit's image will be used.
VehicleTypes that are contained within UnloadingClass can have Turret=yes and TurretSpins=yes(But ROT is based on the default VehicleTypes only).
The TurretRotateSound tag also affects VehicleTypes that are contained within UnloadingClass if the VehicleTypes defaults to have Turret=yes.
The NoShadow tag also affects VehicleTypes that are contained within UnloadingClass if the VehicleTypes defaults to have NoShadow=yes.
The FireAngle tag also affects VehicleTypes that are contained within UnloadingClass if the VehicleTypes defaults to have FireAngle=x.
The WalkRate tag also affects VehicleTypes that are contained within UnloadingClass if the VehicleTypes defaults to have WalkRate=x.
The IdleRate tag also affects VehicleTypes that are contained within UnloadingClass if the VehicleTypes defaults to have IdleRate=x.
Notes
Although this tag is parsed for all TechnoTypes, the logic works only for VehicleTypes that make use of Dock and IsSimpleDeployer.
Bugs/Side-Effects/Unexpected Limitations
- NoShadow=yesworking under this error as well.
- VehicleTypes Types Voxel cannot determine UnloadingClass=VehicleTypes SHP. (but I found a way to make it work[testid123])