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IonAmbient: Difference between revisions

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Un-DeeZire'd
 
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{{DeeZireInclusion}}<br />
{{Flag
Overall ambient light value during the effect of a Super Weapon with Type=LightningStorm on a scale of 0.000000 to 1.000000.
|name={{PAGENAME}}
|files={{Categ|Maps}}
|values={{values|float}}
|default=1.0
|types={{Categ|Lighting}}
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
|ares=yes
}}
 
Specifies the map's ambient lighting level during [[ion storm]] ({{ts}}) or [[lightning storm]] ({{ra2}} and {{yr}}). Default's to 1.0. Higher values increase the map's overall brightness, lower values make it darker. Applies to all terrain and map objects.
 
== See Also ==
* [[IonGround]]
* [[IonRed]]
* [[IonGreen]]
* [[IonBlue]]
* [[IonLevel]]
* [[Ambient]]

Latest revision as of 13:12, 24 February 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IonAmbient
File(s): Maps
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 1.0
Applicable to: Lighting


Specifies the map's ambient lighting level during ion storm (Tiberian Sun) or lightning storm (Red Alert 2 and Yuri's Revenge). Default's to 1.0. Higher values increase the map's overall brightness, lower values make it darker. Applies to all terrain and map objects.

See Also