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SelfHealInfantryFrames: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Number of frames between healing infantry by the amount specified by SelfHealInfantryAmount= when the player has captured a structure with a InfantryGainSelfHeal= specified. This is an amendment to the Hospital=yes logic that was attached to structures in standard Red Alert 2.<br />
|files={{Categ|ini=rules}}
|values={{Values|Unsigned integers}}
|default=50
|types={{Categ|General}} (see respective notes below)
|yr=yes
}}
Number of frames between healing infantry by the amount specified by SelfHealInfantryAmount= when the player has captured a structure with a {{f|InfantryGainSelfHeal|=|link}} specified. This is an amendment to the {{f|Hospital|yes|link}} logic that was attached to structures in standard Red Alert 2.<br />
(Yuri's Revenge Only)
(Yuri's Revenge Only)
{{Bugs}}
*If <b>SelfHealInfantryFrames=0</b> you will get {{f|IE|0070A549|link}}

Revision as of 09:31, 8 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SelfHealInfantryFrames
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: 50
Applicable to: General (see respective notes below)


Number of frames between healing infantry by the amount specified by SelfHealInfantryAmount= when the player has captured a structure with a InfantryGainSelfHeal specified. This is an amendment to the Hospital=yes logic that was attached to structures in standard Red Alert 2.
(Yuri's Revenge Only)

Bugs/Side-Effects/Unexpected Limitations