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VoxelBarrelOffsetToPitchPivotPoint: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Specifies the offset, in leptons, from the point of origin of the voxel barrel on this object's TurretAnim= to the point on the turret where it will pivot. Should be used for voxel turrets and barrels on BuildingTypes only and is used to correct positioning.
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|types={{Categ|BuildingTypes}}
|values=X,Y,Z; {{Values|signed integers}}
|default=0,0,0
|fs=yes
}}
 
Specifies the offset, in leptons, for the pivot point of this [[BuildingTypes|building's]] [[BarrelAnimIsVoxel|voxel barrel]], measured from the [[TurretAnimX|turret's]] [[TurretAnimY|origin]]. The pivot point is the point in 3D space which the barrel will pitch (rotate laterally) about.
 
This offset is expressed in X,Y,Z format, with each value moving the pivot point as follows:
 
* '''X''': Positive values move the pivot point forward, negative values moves the point backward.
* '''Y''': Positive values move the pivot point to the left, negative values moves the point to the right.
* '''Z''': Positive values move the pivot point up, negative values moves the point down.
 
== See Also ==
* [[BarrelAnimIsVoxel]]
* [[VoxelBarrelFile]]
* [[VoxelBarrelOffsetToRotatePivotPoint]]
* [[VoxelBarrelOffsetToBuildingPivotPoint]]
* [[VoxelBarrelOffsetToBarrelEnd]]
* [[VoxelBarrelScale]]

Revision as of 16:13, 18 April 2022

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Flag: VoxelBarrelOffsetToPitchPivotPoint
File(s): rules(md).ini
Values: X,Y,Z; Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0,0,0
Applicable to: BuildingTypes


Specifies the offset, in leptons, for the pivot point of this building's voxel barrel, measured from the turret's origin. The pivot point is the point in 3D space which the barrel will pitch (rotate laterally) about.

This offset is expressed in X,Y,Z format, with each value moving the pivot point as follows:

  • X: Positive values move the pivot point forward, negative values moves the point backward.
  • Y: Positive values move the pivot point to the left, negative values moves the point to the right.
  • Z: Positive values move the pivot point up, negative values moves the point down.

See Also