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Appendix - Listing Applicable INI flags |
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This section of [[Rules|rules(md).ini]] is a list of all available "Voxel Animations" in the game. What's not listed doesn't get parsed and therefore doesn't exist. | This section of [[Rules|rules(md).ini]] is a list of all available "Voxel Animations" in the game. What's not listed doesn't get parsed and therefore doesn't exist. | ||
== Applicable INI Flags == | |||
This table is only valid for YR 1.001. Other games/versions might use a different table. Be sure to check the flag's own page for more detailed information. | |||
{{:AbstractTypes}} | |||
{{:ObjectTypes}} | |||
<onlyinclude> | |||
{| class="table_descrow sortable" width="90%" | |||
|+'''VoxelAnimationType''' | |||
! width="10%" | INI File | |||
! width="15%" | Section | |||
!Key | |||
!Value Type | |||
!Default Value | |||
!Adds to list | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Normalized}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Translucent}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|IsTiberium}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|IsMeteor}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Elasticity}} || float || 0.8 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|MinAngularVelocity}} || float || 0.0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|MaxAngularVelocity}} || float || 0.174528 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Duration}} || int || 30 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|MinZVel}} || float || 3.5 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|MaxZVel}} || float || 5.0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|MaxXYVel}} || float || 15 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Spawns}} || VoxelAnimation * || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|SpawnCount}} || int || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|ShareBodyData}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|ShareTurretData}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|ShareBarrelData}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|VoxelIndex}} || int || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|StartSound}} || Sound || "" || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|StopSound}} || Sound || "" || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|BounceAnim}} || Animation * || 0 || + | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|ExpireAnim}} || Animation * || 0 || + | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|TrailerAnim}} || Animation * || 0 || + | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Damage}} || int || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|DamageRadius}} || int || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Warhead}} || WarheadType * || 0 || + | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|AttachedSystem}} || ParticleSystem * || 0 || + | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|ShareSource}} || TechnoType ID || "" || | |||
|} | |||
</onlyinclude> | |||
[[Category:Rules(md).ini Sections]] | [[Category:Rules(md).ini Sections]] | ||
<!-- [[Category:General Editing Information]] --> | <!-- [[Category:General Editing Information]] --> |
Revision as of 10:17, 13 April 2008
This page should correctly be named "[VoxelAnims]"; it is wrong due to technical restrictions.
This section of rules(md).ini is a list of all available "Voxel Animations" in the game. What's not listed doesn't get parsed and therefore doesn't exist.
Applicable INI Flags
This table is only valid for YR 1.001. Other games/versions might use a different table. Be sure to check the flag's own page for more detailed information.
INI File | Section | Key | Value Type | Default Value | Adds to list |
---|---|---|---|---|---|
Rules(md).ini | Object's ID | Name | string(48 symbols) | ID | |
Rules(md).ini | Object's ID | UIName | string(31 symbol) | "" |
INI File | Section | Key | Value Type | Default Value | Adds to list |
---|---|---|---|---|---|
Rules(md).ini | Object's ID | Image | string (31 symbol) | Object's ID | |
Rules(md).ini | Object's ID | AlphaImage | string (31 symbol) | "" | |
Rules(md).ini | Object's ID | CrushSound | Sound (128 symbols) | "" | |
Rules(md).ini | Object's ID | AmbientSound | Sound (128 symbols) | "" | |
Rules(md).ini | Object's ID | Crushable | boolean | 0 | |
Rules(md).ini | Object's ID | Bombable | boolean | 1 | |
Rules(md).ini | Object's ID | NoSpawnAlt | boolean | 0 | |
Rules(md).ini | Object's ID | AlternateArcticArt | boolean | 0 | |
Rules(md).ini | Object's ID | RadarInvisible | boolean | 0 | |
Rules(md).ini | Object's ID | Selectable | boolean | 1 | |
Rules(md).ini | Object's ID | LegalTarget | boolean | 1 | |
Rules(md).ini | Object's ID | Armor | Armor | 0 | |
Rules(md).ini | Object's ID | Strength | int | 0 | |
Rules(md).ini | Object's ID | Immune | boolean | 0 | |
Rules(md).ini | Object's ID | Insignificant | boolean | 0 | |
Rules(md).ini | Object's ID | HasRadialIndicator | boolean | 0 | |
Rules(md).ini | Object's ID | RadialColor | Color | 0,0,0 | |
Rules(md).ini | Object's ID | IgnoresFirestorm | boolean | 0 | |
Art(md).ini | Object's Image | UseLineTrail | boolean | 0 | |
Art(md).ini | Object's Image | LineTrailColor | Color | 0,0,0 | |
Art(md).ini | Object's Image | LineTrailColorDecrement | int | 16 | |
Art(md).ini | Object's Image | Theater | boolean | 0 | |
Art(md).ini | Object's Image | NewTheater | boolean | 0 | |
Art(md).ini | Object's Image | Voxel | boolean | 0 |
INI File | Section | Key | Value Type | Default Value | Adds to list |
---|---|---|---|---|---|
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | float | 0.8 | |
Rules(md).ini | Object's ID | Template:TTL | float | 0.0 | |
Rules(md).ini | Object's ID | Template:TTL | float | 0.174528 | |
Rules(md).ini | Object's ID | Template:TTL | int | 30 | |
Rules(md).ini | Object's ID | Template:TTL | float | 3.5 | |
Rules(md).ini | Object's ID | Template:TTL | float | 5.0 | |
Rules(md).ini | Object's ID | Template:TTL | float | 15 | |
Rules(md).ini | Object's ID | Template:TTL | VoxelAnimation * | 0 | |
Rules(md).ini | Object's ID | Template:TTL | int | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | int | 0 | |
Rules(md).ini | Object's ID | Template:TTL | Sound | "" | |
Rules(md).ini | Object's ID | Template:TTL | Sound | "" | |
Rules(md).ini | Object's ID | Template:TTL | Animation * | 0 | + |
Rules(md).ini | Object's ID | Template:TTL | Animation * | 0 | + |
Rules(md).ini | Object's ID | Template:TTL | Animation * | 0 | + |
Rules(md).ini | Object's ID | Template:TTL | int | 0 | |
Rules(md).ini | Object's ID | Template:TTL | int | 0 | |
Rules(md).ini | Object's ID | Template:TTL | WarheadType * | 0 | + |
Rules(md).ini | Object's ID | Template:TTL | ParticleSystem * | 0 | + |
Rules(md).ini | Object's ID | Template:TTL | TechnoType ID | "" |