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Appendix - Listing Applicable INI flags |
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Note that tiberium is a very special type of overlay, and that, while adding new types may be possible, they'll be subject to the same restrictions as the original unused types, Vinifera and Aboreus. And since these two are at least in the game already, it's probably smarter to alter them rather than adding new types. | Note that tiberium is a very special type of overlay, and that, while adding new types may be possible, they'll be subject to the same restrictions as the original unused types, Vinifera and Aboreus. And since these two are at least in the game already, it's probably smarter to alter them rather than adding new types. | ||
== Applicable INI Flags == | |||
This table is only valid for YR 1.001. Other games/versions might use a different table. Be sure to check the flag's own page for more detailed information. | |||
{{:AbstractTypes}} | |||
{{:ObjectTypes}} | |||
<onlyinclude> | |||
{| class="table_descrow sortable" width="90%" | |||
|+'''TiberiumType''' | |||
! width="10%" | INI File | |||
! width="15%" | Section | |||
!Key | |||
!Value Type | |||
!Default Value | |||
!Adds to list | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Spread}} || int || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|SpreadPercentage}} || float || 0.1 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Growth}} || int || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|GrowthPercentage}} || float || 0.1 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Value}} || int || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Power}} || int || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Color}} || ColorName || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Debris}} || vector<Animation> || {} || + | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Image}} || int || 0 || | |||
|} | |||
</onlyinclude> | |||
==See also== | ==See also== |
Revision as of 10:24, 13 April 2008
This page should correctly be named "[Tiberiums]"; it is wrong due to technical restrictions.
This section of rules(md).ini is a list of all available Tiberium/Ore/Gem types in the game. What's not listed doesn't get parsed and therefore doesn't exist.
Note that tiberium is a very special type of overlay, and that, while adding new types may be possible, they'll be subject to the same restrictions as the original unused types, Vinifera and Aboreus. And since these two are at least in the game already, it's probably smarter to alter them rather than adding new types.
Applicable INI Flags
This table is only valid for YR 1.001. Other games/versions might use a different table. Be sure to check the flag's own page for more detailed information.
INI File | Section | Key | Value Type | Default Value | Adds to list |
---|---|---|---|---|---|
Rules(md).ini | Object's ID | Name | string(48 symbols) | ID | |
Rules(md).ini | Object's ID | UIName | string(31 symbol) | "" |
INI File | Section | Key | Value Type | Default Value | Adds to list |
---|---|---|---|---|---|
Rules(md).ini | Object's ID | Image | string (31 symbol) | Object's ID | |
Rules(md).ini | Object's ID | AlphaImage | string (31 symbol) | "" | |
Rules(md).ini | Object's ID | CrushSound | Sound (128 symbols) | "" | |
Rules(md).ini | Object's ID | AmbientSound | Sound (128 symbols) | "" | |
Rules(md).ini | Object's ID | Crushable | boolean | 0 | |
Rules(md).ini | Object's ID | Bombable | boolean | 1 | |
Rules(md).ini | Object's ID | NoSpawnAlt | boolean | 0 | |
Rules(md).ini | Object's ID | AlternateArcticArt | boolean | 0 | |
Rules(md).ini | Object's ID | RadarInvisible | boolean | 0 | |
Rules(md).ini | Object's ID | Selectable | boolean | 1 | |
Rules(md).ini | Object's ID | LegalTarget | boolean | 1 | |
Rules(md).ini | Object's ID | Armor | Armor | 0 | |
Rules(md).ini | Object's ID | Strength | int | 0 | |
Rules(md).ini | Object's ID | Immune | boolean | 0 | |
Rules(md).ini | Object's ID | Insignificant | boolean | 0 | |
Rules(md).ini | Object's ID | HasRadialIndicator | boolean | 0 | |
Rules(md).ini | Object's ID | RadialColor | Color | 0,0,0 | |
Rules(md).ini | Object's ID | IgnoresFirestorm | boolean | 0 | |
Art(md).ini | Object's Image | UseLineTrail | boolean | 0 | |
Art(md).ini | Object's Image | LineTrailColor | Color | 0,0,0 | |
Art(md).ini | Object's Image | LineTrailColorDecrement | int | 16 | |
Art(md).ini | Object's Image | Theater | boolean | 0 | |
Art(md).ini | Object's Image | NewTheater | boolean | 0 | |
Art(md).ini | Object's Image | Voxel | boolean | 0 |
INI File | Section | Key | Value Type | Default Value | Adds to list |
---|---|---|---|---|---|
Rules(md).ini | Object's ID | Template:TTL | int | 0 | |
Rules(md).ini | Object's ID | Template:TTL | float | 0.1 | |
Rules(md).ini | Object's ID | Template:TTL | int | 0 | |
Rules(md).ini | Object's ID | Template:TTL | float | 0.1 | |
Rules(md).ini | Object's ID | Template:TTL | int | 0 | |
Rules(md).ini | Object's ID | Template:TTL | int | 0 | |
Rules(md).ini | Object's ID | Template:TTL | ColorName | 0 | |
Rules(md).ini | Object's ID | Template:TTL | vector<Animation> | {} | + |
Rules(md).ini | Object's ID | Template:TTL | int | 0 |
See also
- Creating a new Resource System (Tutorial for RA2/YR at PPM)
- Automatic Ore Generation (Tutorial for RA2/YR at Revora)
- To create a new ore mine spawning a new type of resource, combine both tutorials